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Learning Music Licensing

Learning Music Licensing

1h 22mGeneral2018-03-16

Authors

Jake Versluis

Jake Versluis

Jake Versluis is an A&R, artist management, and music publishing professional based in Los Angeles.

Course details

Licensing your music for use in video games, film, advertisements and other audio-visual contexts is one of the best ways for you to monetize your songwriting efforts. In this course, learn how to license your music. Instructor Jake Versluis helps to acquaint you with the basics of music licensing, explaining what licensing is, exactly, how income is generated in music licensing, and what you own when writing and recording. He also steps through how to strategically prepare and pitch your songs, work with quote requests and master use and sync licenses, broadcast your successes, and more.

Learning objectives
Licensing players and gatekeepers
How income is generated in music licensing
What does one own when writing and recording?
Researching buyers
How to present yourself
Pitching your songs
Proper song edits, coding, and resolution
Quote requests

Skills covered

Music BusinessSmall Business and EntrepreneurshipAudio and MusicLearning

Concepts

0. Introduction

  • 01 - Welcome

1. Music Licensing Fundamentals

  • 02 - Music licensing and publishing
  • 03 - Getting your music heard

2. Understanding Licensing

  • 04 - It s all about the song
  • 05 - The players and gatekeepers in licensing
  • 06 - The buyers
  • 07 - Working alone or as a team
  • 08 - How income is generated in music licensing

3. Rights Ownership

  • 09 - Know your rights
  • 10 - What does one own when writing and recording

4. Preparing to Submit Music

  • 11 - Metadata
  • 12 - Uploading your songs
  • 13 - Your target
  • 14 - Registering your songs
  • 15 - Creating your story

5. Pitching Your Songs

  • 16 - Research the buyer
  • 17 - Educate yourself and strategize
  • 18 - How to present yourself

6. Prepping Your Music

  • 19 - Proper song edits, coding, and resolution

7. The Process of Licensing

  • 20 - Quote requests
  • 21 - Master use and sync licensing agreements
  • 22 - Invoice
  • 23 - Getting paid
  • 24 - Broadcasting your success

Conclusion

  • 25 - Next steps

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