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Learning FileMaker Go 16

Learning FileMaker Go 16

1h 16mBeginner2017-05-09

Authors

Cris Ippolite

Cris Ippolite

Award-Winning FileMaker Trainer, Founder of iSolutions

Course details

Get started with FileMaker Go 16, the free app that allows you to run your FileMaker custom apps on iOS devices like the iPhone and iPad. FileMaker expert Cris Ippolite begins the course by providing examples of real-world FileMaker Go custom apps. He shows how to navigate the FileMaker Go 16 interface, design custom apps for iOS devices, and use container fields to play movies, capture signatures, and scan barcodes. Cris helps you gain a practical understanding of the concepts covered in this course by providing guidance and examples based on his own experiences developing FileMaker Go apps for clients.

Learning objectives
Understanding FileMaker Go
Getting files on the device
Touring the interface
Design considerations for FileMaker Go
Creating and editing records
Working with container fields in FileMaker Go
Matching keyboards to data types
Detecting gestures in FileMaker Go

Skills covered

FileMaker GoFileMakerDesktop DatabasesBusiness Software and Tools

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - What you should know
  • 03 - Exercise files

1. Understanding FileMaker Go

  • 04 - What is FileMaker Go
  • 05 - Examples of real-world FileMaker Go custom apps

2. Getting Started with FileMaker Go

  • 06 - Getting files on the device
  • 07 - Opening custom apps via the Launch Center

3. Touring the Interface

  • 08 - Window picker
  • 09 - Using the menu bar
  • 10 - Printing, creating PDFs, and exporting
  • 11 - Performing finds and sorting found sets
  • 12 - Creating and editing records

4. Working with Container Fields in FileMaker Go

  • 13 - Container fields on FileMaker Go
  • 14 - Storing image, movies, and sounds
  • 15 - Capturing signatures
  • 16 - Scanning barcodes

5. Building for FileMaker Go

  • 17 - Design considerations in FileMaker Go
  • 18 - Creating device specific layouts
  • 19 - Zoom gestures
  • 20 - Matching keyboards to data types
  • 21 - Detecting gestures in FileMaker Go
  • 22 - Animations and transitions

Conclusion

  • 23 - Next steps

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