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Learning Bodypaint in Cinema 4D

Learning Bodypaint in Cinema 4D

4h 44mBeginner2015-04-02

Authors

Thanassis Pozantzis

Thanassis Pozantzis

Illustrator, Animator, 3D Generalist, Stereographer, Retoucher

Course details

BodyPaint is a subset of tools and layouts inside CINEMA 4D that allow artists to paint and texture their 3D models. These tutorials aim to teach CINEMA 4D users how to use BodyPaint to enhance your 3D pipeline.

Author Thanassis Pozantzis covers a wide set of techniques, from material projections and generating UV maps to UV unwrapping, both for hard surface models (such as packaging and mechanical objects) to organic models (including humans, monsters, and animals). Start here to learn how to incorporate BodyPaint into your production workflow.

Learning objectives
Everything you need to know about material projections
Creating and editing UV maps
Setting up a project in the BodyPaint interface
Unwrapping UVs, from cubes to bananas
Hard-surface model unwrapping
Organic model unwrapping

Skills covered

CINEMA 4DMAXON3D AnimationRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeAECProduct and ManufacturingLearningAnimation and Illustration

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - What we are going to learn
  • 03 - What you should know before watching this course

1. It's All About UV Maps

  • 04 - Texture axis and texture coordinates
  • 05 - What is a UV map
  • 06 - Creating UV Maps
  • 07 - Editing UV Maps
  • 08 - Introduction to the UV coordinate system
  • 09 - What are UV islands
  • 10 - UV selection troubleshooting tips

2. 3D Painting

  • 11 - Let's just paint
  • 12 - Using the Paint Setup Wizard
  • 13 - Creating paintable materials
  • 14 - Working with layered files inside BodyPaint
  • 15 - Using brush presets to paint
  • 16 - Working with texture brushes
  • 17 - Understanding multichannel painting and how to use it
  • 18 - Understanding projection painting and how to use it
  • 19 - Managing your textures
  • 20 - BodyPaint Material Manager

3. Everything About the BodyPaint Interface

  • 21 - Using the Texture Viewer
  • 22 - Using the RayBrush
  • 23 - Setting up the preferences
  • 24 - Move, Scale, and Rotate attributes for UV components
  • 25 - UV polygon selections
  • 26 - The selection island shortcut

4. Unwrapping Everything

  • 27 - The UV unwrapping process
  • 28 - Unwrapping a cube
  • 29 - Unwrapping a rounded cube
  • 30 - Unwrapping a sphere
  • 31 - The UV commands
  • 32 - Move Up Down Sequence
  • 33 - The Transform tab
  • 34 - Optimal mapping
  • 35 - Patching seams
  • 36 - Traditional banana peel
  • 37 - Using the Peeler to unwrap UVs
  • 38 - Use divide and conquer to simplify your unwrapping workflow
  • 39 - The degenerate polygons error message and how to avoid it

5. Unwrapping Project - Dinosaur

  • 40 - Preparing the dinosaur model for unwrapping
  • 41 - Making proper cuts on the T-rex model
  • 42 - Unwrapping the dinosaur body
  • 43 - Unwrapping the dinosaur limbs
  • 44 - Unwrapping the dinosaur hands or claws
  • 45 - Unwrapping the mouth, nose, and eyes
  • 46 - Wrapping up the dinosaur

6. Unwrapping Project - Mookie

  • 47 - Preparing the Mookie model for unwrapping
  • 48 - Making proper cuts on the Mookie model
  • 49 - Unwrapping Mookie's main body
  • 50 - Unwrapping Mookie's arms and hands
  • 51 - Unwrapping Mookie's head
  • 52 - Unwrapping Mookie's feet
  • 53 - Unwrapping Mookie's ears
  • 54 - How to deal with Mookie's accessories

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