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Introduction to Graphic Design - Dimension

Introduction to Graphic Design - Dimension

56mBeginner2021-03-10

Authors

Tony Harmer

Tony Harmer

Educator, Illustrator, Adobe Creative Suite Master

Course details

Graphic design adds color and interest to everything from billboards to textbooks. In order for graphic designers to apply their creativity to such a broad array of projects, they must master a range of tools and skills. In this installment of the Introduction to Graphic Design series, instructor Tony Harmer helps you add one such tool—Dimension, the 3D rendering and design software from Adobe—to your graphic design tool kit. Explore the difference between the 2D space of documents from most graphics programs and the 3D space used in Adobe Dimension. Learn how to create a document, add a model to a scene in an Adobe Dimension environment, and place object primitives, a background, text, and lights in your project. Along the way, learn how to apply your new skills in a real-world workflow as you step through a sample project.

Skills covered

DimensionDesign BusinessDrawingIllustratorSmall Business and EntrepreneurshipPhotoshopGraphic DesignAdobeAnimation and IllustrationOne-Off

Concepts

0. Introduction

  • 01 - About the Introduction to Graphic Design practicals
  • 02 - The course project

1. Working in 3D

  • 03 - Understanding 3D space
  • 04 - Understanding the gizmo

2. Building the Project

  • 05 - Creating the document
  • 06 - Setting the camera view
  • 07 - Removing the ground plane
  • 08 - Adding a model
  • 09 - Adding the splash
  • 10 - Adding fill images
  • 11 - Adding a decal
  • 12 - Adding primitive shapes
  • 13 - Adding a torus
  • 14 - Adding materials
  • 15 - Challenge - Adding a cube
  • 16 - Solution - Adding a cube
  • 17 - Adding background
  • 18 - Adding text
  • 19 - Challenge - Adding a chrome bar
  • 20 - Solution - Adding a chrome bar
  • 21 - Adding lights

3. Wrapping Up

  • 22 - Rendering a PSD
  • 23 - Examining the PSD
  • 24 - Additional layers
  • 25 - Finishing touches

Conclusion

  • 26 - Next steps

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