Introduction to AR with Unreal and Xcode for Developers
50mIntermediate2018-08-24
Authors

Emmanuel Henri
Executive with 20+ years of experience in programming and design
Course details
This course introduces web and mobile developers to augmented reality (AR) using real-world code and examples with Unreal Engine and Xcode. Instructor Emmanuel Henri starts with a brief review of what AR is, exactly, and an explanation of the necessary installation and setup tasks you'll need to get started. He then discusses how to build an AR environment, explaining how to approach the initial creation of a project, create the element that will be used as the AR orientation of your device, and set up a pass-through camera. To wrap up, he shares how to finalize a project by adding interest to your scene using lighting, and how to do a final test of a project once all the elements are in place.
Learning objectives
Reviewing the concept of augmented reality (AR)
Building an AR environment
Setting up a project
Setting up a pass-through camera
Adding an object to your scene
Initial testing on your device
Adding lighting to your scene
Learning objectives
Reviewing the concept of augmented reality (AR)
Building an AR environment
Setting up a project
Setting up a pass-through camera
Adding an object to your scene
Initial testing on your device
Adding lighting to your scene
Skills covered
Platform TitleXcodeUnreal EngineEpicAppleSoftware Development ToolsSoftware Development
Concepts
Introduction
- Welcome
- Course prerequisites
- Using the exercise files
Setting Up
- Understand augmented reality (AR)
- Minimum hardware requirements
- Install Unreal Engine
- Install Xcode and set up a Developer account
- Installation on a Windows machine
Build the AR Environment
- Unreal initial project setup
- Exploration of the AR project
- Change 3D objects placed
- Add an object to your scene
- Initial test on your device
Adding Lights and Mood to Your Scene
- Exploring the lights
- Exploring other items
Interactions
- Explore the interactions
- Explore the Epic virtual camera plugin
- Final exploration on our device
Conclusion
- Next steps