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Introduction to AR with Unreal and Xcode for Developers

Introduction to AR with Unreal and Xcode for Developers

50mIntermediate2018-08-24

Authors

Emmanuel Henri

Emmanuel Henri

Executive with 20+ years of experience in programming and design

Course details

This course introduces web and mobile developers to augmented reality (AR) using real-world code and examples with Unreal Engine and Xcode. Instructor Emmanuel Henri starts with a brief review of what AR is, exactly, and an explanation of the necessary installation and setup tasks you'll need to get started. He then discusses how to build an AR environment, explaining how to approach the initial creation of a project, create the element that will be used as the AR orientation of your device, and set up a pass-through camera. To wrap up, he shares how to finalize a project by adding interest to your scene using lighting, and how to do a final test of a project once all the elements are in place.

Learning objectives
Reviewing the concept of augmented reality (AR)
Building an AR environment
Setting up a project
Setting up a pass-through camera
Adding an object to your scene
Initial testing on your device
Adding lighting to your scene

Skills covered

Platform TitleXcodeUnreal EngineEpicAppleSoftware Development ToolsSoftware Development

Concepts

Introduction

  • Welcome
  • Course prerequisites
  • Using the exercise files

Setting Up

  • Understand augmented reality (AR)
  • Minimum hardware requirements
  • Install Unreal Engine
  • Install Xcode and set up a Developer account
  • Installation on a Windows machine

Build the AR Environment

  • Unreal initial project setup
  • Exploration of the AR project
  • Change 3D objects placed
  • Add an object to your scene
  • Initial test on your device

Adding Lights and Mood to Your Scene

  • Exploring the lights
  • Exploring other items

Interactions

  • Explore the interactions
  • Explore the Epic virtual camera plugin
  • Final exploration on our device

Conclusion

  • Next steps

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