Introduction to 3D in After Effects
1h 47mBeginner2019-04-23
Authors

Ian Robinson
Motion Graphics Designer and Educator
Course details
Navigating the variety of different methods for creating 3D inside of After Effects can be a bit overwhelming. In this course, instructor Ian Robinson brings clarity to all of the options at your disposal, highlighting each one and explaining when to opt for a particular method. Learn about working with 2D layers in 3D space, including how to enable 3D and position and view 3D layers. Plus, explore how to work in the Classic 3D renderer and the Cinema 4D renderer, as well as how to create 3D layers natively inside of Cinema 4D Lite. To wrap up, he shows how to combine multiple renderers in one composition.
Learning objectives
Positioning layers in 3D space
Working in the Classic 3D renderer
Refining appearances using material options
Choosing types of cameras
Animating one- and two-node cameras
Setting up a simple camera rig
Working in the Cinema 4D renderer
Working with Cinema 4D Lite
Building a composite of 3D elements
Learning objectives
Positioning layers in 3D space
Working in the Classic 3D renderer
Refining appearances using material options
Choosing types of cameras
Animating one- and two-node cameras
Setting up a simple camera rig
Working in the Cinema 4D renderer
Working with Cinema 4D Lite
Building a composite of 3D elements
Skills covered
CINEMA 4DMAXONMotion GraphicsIllustratorIntroduction toAfter EffectsRenderingMotion Graphics and VFXVisualization and Real-TimeAdobeAECProduct and ManufacturingAnimation and Illustration
Concepts
0. Introduction
- 01 - Creating 3D in After Effects
- 02 - What you should know
- 03 - Defining renderers
1. Working with 2D Layers in 3D Space
- 04 - Enabling 3D on a layer
- 05 - Positioning layers in 3D space
- 06 - Enabling multiple views to better orient yourself
- 07 - Shortcut for positioning multiple layers in 3D space
2. Working in the Classic 3D Renderer
- 08 - Choosing a renderer
- 09 - Creating dimension with lights
- 10 - Refining appearances using material options
3. Introducing Cameras
- 11 - Choosing types of cameras
- 12 - Understanding camera lenses
- 13 - Animating a one-node camera
- 14 - Animating a two-node camera
- 15 - Setting up a simple camera rig
4. Working in the Cinema 4D Renderer
- 16 - Bending layers
- 17 - Extruding true 3D geometry
- 18 - Applying materials to 3D objects
- 19 - Adding reflections with an environment layer
- 20 - Adjusting the renderer settings
5. Working with Cinema 4D Lite
- 21 - Creating a Cinema 4D Lite layer
- 22 - Navigating the Cinema 4D Lite interface
- 23 - Extruding shapes in Cinema 4D Lite
- 24 - Applying materials in Cinema 4D Lite
- 25 - Render setting management for efficiency sake
6. Building a Composite of 3D Elements
- 26 - Overview of the project
- 27 - Combining multiple renderers in one composition
- 28 - Adding a colorful transition
- 29 - Rendering for final output
Conclusion
- 30 - Next steps