Interaction Design: Projects and Platforms
1h 38mIntermediate2019-07-30
Authors

Diane Cronenwett
Specializing in solving complex design problems
Course details
An interaction designer's mission is the same on every project: create an experience that users will love. And while the applications and platforms you work on may vary greatly from client to client, user-centered design techniques can help you accomplish this central goal on nearly any kind of project. In this course, Diane Cronenwett takes a deeper dive into interaction design, exploring each of the key platforms, processes, and project types you'll encounter as a working UX designer. Diane shares general techniques and tools for evaluating user needs and designing for different experience levels. She then goes over common challenges you'll face when designing consumer and enterprise experiences, as well as modern interfaces such as wearables.
Learning objectives
Understanding user motivations and goals
Using personas in interaction design
Designing ecommerce and social experiences
Designing enterprise experiences for mobile
UX design challenges for smart home devices
Designing for voice interfaces
UX design challenges for automotive interfaces
Learning objectives
Understanding user motivations and goals
Using personas in interaction design
Designing ecommerce and social experiences
Designing enterprise experiences for mobile
UX design challenges for smart home devices
Designing for voice interfaces
UX design challenges for automotive interfaces
Skills covered
SketchBohemianInteraction DesignUser ExperienceDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Design anything
1. Understanding User Motivations, Goals, and Tasks
- 02 - User research overview
- 03 - User archetypes
- 04 - Context of use
- 05 - Defining scenarios
- 06 - Defining design principles
- 07 - Designing for novices and beginners
- 08 - Designing for intermediate and experts
2. Designing Consumer Experiences
- 09 - Consumer experience considerations
- 10 - Designing ecommerce experiences
- 11 - Designing social experiences
- 12 - Designing content-rich experiences
- 13 - Consumer experience for mobile
3. Designing for Enterprise Experiences
- 14 - Enterprise experience considerations
- 15 - Designing software and web applications
- 16 - Designing intranets
- 17 - Enterprise experiences for mobile
4. Designing for Modern Interfaces
- 18 - Designing smart home devices
- 19 - Designing wearables
- 20 - Designing voice interfaces
- 21 - Designing automotive transit interfaces
- 22 - Designing kiosks
Conclusion
- 23 - Next steps