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InfraWorks 2021: Animating Infrastructure Designs

InfraWorks 2021: Animating Infrastructure Designs

2h 19mIntermediate2021-03-05

Authors

Lynda Sharkey

Lynda Sharkey

Technical Specialist, Software Prototyper, Product Manager

Course details

As a civil engineer or transportation planner, you might need to use InfraWorks 2021 to model a landscape, building, or road as part of a larger design project. In this course, instructor Lynda Sharkey walks you through a series of tutorials that show you how to import, work with, and customize a variety of designs. Lynda begins with how you can prepare a model so that you can export it from InfraWorks and import it into Twinmotion for refinement. She shows you how to clean up a scene graph and set localization preferences. Lynda describes how to add and sculpt terrain, make changes to ponds, and work with different ground materials and vegetation. She goes over how to work with buildings, including glass doors and lights, then goes into road materials and decals you may need to model roads accurately. Lynda covers how to add city furniture, parking barriers, and vehicle paths, then concludes with custom path options that you can add.

Skills covered

InfraWorksCivil EngineeringAutodeskAECDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Animating infrastructure in InfraWorks
  • 02 - Working with InfraWorks and Twinmotio

1. InfraWorks and Unreal Engine Twinmotion

  • 03 - Preparing a model for export to Twinmotion
  • 04 - Interface and navigation controls
  • 05 - Importing a model into Twinmotion
  • 06 - Working with the model in Twinmotion
  • 07 - Understanding project options and settings in Twinmotion
  • 08 - Cleaning up a Scenegraph - Part 1
  • 09 - Cleaning up a Scenegraph - Part 2
  • 10 - Setting localization preferences

2. Working with Terrain, Water, and Vegetation

  • 11 - Adding a terrain
  • 12 - Sculpting a terrain
  • 13 - Changing pond surface material
  • 14 - Sculpting beneath a pond
  • 15 - Working with ground materials
  • 16 - Working with vegetation

3. Working with Buildings

  • 17 - Working with buildings
  • 18 - Working with glass and doors
  • 19 - Working with lights

4. Working with Roads, City Furniture, and Vehicles

  • 20 - Basic road materials
  • 21 - Using decals on a road
  • 22 - Add decals to a user library
  • 23 - Decal drawing order
  • 24 - Parking decals
  • 25 - Adding city furniture
  • 26 - Adding parking barriers
  • 27 - Adding a vehicle path
  • 28 - Creating a custom vehicle path
  • 29 - Custom path options

Conclusion

  • 30 - Next steps

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