How Design Makes Us Think
1h 44mGeneral2022-08-04
Authors

Sean Adams
Chair of Graphic Design at ArtCenter
Course details
Great design does something extraordinary. But it isn’t easy to qualify. The most impactful designs and solutions can elicit a wide range of visceral and intellectual responses. In this course, instructor Sean Adams shows you how an aesthetic cue really works, triggering a complex, multifaceted set of responses that resonates with viewers and users.
Explore how designers engage new viewers with a finely tuned product. Learn about some commonly used marketing and design tools to communicate clearly with an audience, playing with themes such as seduction and pleasure, efficiency, humor, intelligence and innovation, anger, innocence, and more. Sean gives you practical tips that you can try out on the job, drawn from visual examples and legacy designs. By the end of this course, you’ll be prepared to make your next career move in the design and marketing industry.
Explore how designers engage new viewers with a finely tuned product. Learn about some commonly used marketing and design tools to communicate clearly with an audience, playing with themes such as seduction and pleasure, efficiency, humor, intelligence and innovation, anger, innocence, and more. Sean gives you practical tips that you can try out on the job, drawn from visual examples and legacy designs. By the end of this course, you’ll be prepared to make your next career move in the design and marketing industry.
Skills covered
Design ThinkingUser ExperienceGraphic DesignOne-Off
Concepts
0. Introduction
- 01 - How design makes us think
- 02 - Design and response
1. Seduction and Pleasure
- 03 - How we perceive beauty
- 04 - Color, shape, pleasure, and seduction
- 05 - Seduction in action
- 06 - Value
2. Efficiency
- 07 - Efficiency in communication
- 08 - Visual cues
- 09 - Resources and function
3. Humor
- 10 - What's funny and why does it matter
- 11 - How to be funny
4. Intelligence and Innovation
- 12 - The power of problem solving
- 13 - Intelligent and innovation visual cues
- 14 - Innovation and visual cues
5. Anger and Communication
- 15 - Anger and hate
6. Pride
- 16 - Pride and community
- 17 - Civic and athletic pride
7. Innocence
- 18 - Innocence as a marketing tool
- 19 - Ignorance is not innocence
8. Nostalgia
- 20 - What is nostalgia
- 21 - Visual cues of nostalgia
9. Honesty
- 22 - Does honesty matter
- 23 - Honesty, authenticity, and trust
Conclusion
- 24 - Conclusion