Hands-On Mobile Prototyping for UX Designers
47mBeginner2016-07-08
Authors

Diane Cronenwett
Specializing in solving complex design problems
Course details
Design research and user requirements only get you so far. Sometimes you have to go hands on to create the user experience your mobile app users deserve. Explore the various methods for prototyping mobile applications, from analog to digital, and their place in the UX design process. Diane Cronenwett explains why prototyping is so important in UX, and compares the merits of low-fidelity methods like pen and paper to high-fidelity tools such as Photoshop. She then teaches various paper and digital prototyping methods, using tools such as stop-motion animation, Keynote, InVision, and Flinto. Using these prototyping techniques, you'll be able to refine your designs and get more targeted feedback from your users.
Learning objectives
Why prototype?
Comparing low-fidelity and high-fidelity prototyping methods
Paper prototyping
Digital prototyping in tools like Keynote, InVision, and Flinto
Learning objectives
Why prototype?
Comparing low-fidelity and high-fidelity prototyping methods
Paper prototyping
Digital prototyping in tools like Keynote, InVision, and Flinto
Skills covered
FlintoUser Interface PrototypingUser ExperiencePersona
Concepts
0. Introduction
- 01 - Welcome
- 02 - Using the exercise files
1. Why Prototype
- 03 - Why prototype
- 04 - Considerations for mobile prototyping
- 05 - Low-fidelity vs. high-fidelity methods
2. Paper Prototyping
- 06 - Usability and prototyping
- 07 - Setting up
- 08 - Paper prototyping
- 09 - Stop-motion animation prototyping
3. Digital Prototyping
- 10 - Preparing for digital prototyping
- 11 - Keynote prototyping
- 12 - Invision prototyping
- 13 - Flinto prototyping
Conclusion
- 14 - Next steps