Gamification of Learning

Gamification of Learning

2h 16mBeginner2014-10-09

Authors

Karl Kapp

Karl Kapp

Scholar, Writer, and Expert on Games, Learning, and Technology

Course details

Gamification is an underutilized element in instructional design, but it's crucial to engaging today's learners and enabling content mastery. In this course, professor, instructional game designer, and author Karl Kapp lays the foundations of the theory, provides examples of gamification in three real-world learning scenarios, and breaks down the dynamics of gamification (aka what makes games fun!): escape, collection, discovery, pattern recognition, and other risk/reward activities. Plus, learn to put the different elements of gamification—from setting goals to providing multidimensional feedback and leveling up—to work for your classroom. If you don't have experience gaming, don't worry. Professor Kapp focuses on gamification as a design sensibility, making the principles clear to gamers and nongamers alike.

Learning objectives
Exploring games, gamification, and simulations
Content gamification vs. structural gamification
Seeing gamification in action
Scaffolding
Capitalizing on intrinsic and extrinsic motivation
Collecting, acquiring, and allocating resources
Constructing and creating
Setting up rules
Providing feedback
Telling a story
Thinking like a game designer

Skills covered

Instructional DesignTraining and EducationOne-Off

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - Why games
  • 03 - Exercise files

1. Exploring Gamification

  • 04 - The elements of gamification
  • 05 - Game thinking
  • 06 - Games vs. gamification
  • 07 - Games, gamification, and simulations
  • 08 - Content gamification
  • 09 - Structural gamification

2. Gamification in Action - Three Case Studies

  • 10 - Gamification in sales training
  • 11 - Gamification in retail training
  • 12 - Gamification in the classroom

3. Theory Behind the Practice

  • 13 - Scaffolding
  • 14 - Self-determination theory
  • 15 - Intrinsic and extrinsic motivation
  • 16 - Spaced retrieval and practice
  • 17 - Episodic memory

4. Gamification Dynamics

  • 18 - Race and escape
  • 19 - Collecting, acquiring, and allocating resources
  • 20 - Mystery and discovery
  • 21 - Strategy
  • 22 - Constructing and creating
  • 23 - Pattern recognition

5. Elements of Gamification

  • 24 - Goals, rules, and objectives
  • 25 - Conflict, competition, and cooperation
  • 26 - Types of feedback
  • 27 - Rewards and achievements
  • 28 - Points, badges, and leaderboards
  • 29 - Levels
  • 30 - Storytelling
  • 31 - Failure and replayability
  • 32 - Scoring

6. Implementing Gamification

  • 33 - Thinking like a game designer - Part one
  • 34 - Thinking like a game designer - Part two
  • 35 - Gamification in the classroom
  • 36 - Gamification in elearning

Conclusion

  • 37 - When to use gamification
  • 38 - Next steps
80,000 Toman