Game Design Foundations: 3 Pitch, Propose, and Practice
1h 3mBeginner2018-04-26
Authors

Brenda Romero
Award-Winning Game Designer, Artist, Writer, and Creative Director
Course details
Simply having a great idea for a game isn't enough. Game designers must also be able to pitch their ideas, and clearly explain how their game works and why others should be excited about their design. In this course—the third installment in the Game Design Foundations series—learn how to pitch your ideas, document your design, and prepare yourself to enter the game industry. Award-winning game designer Brenda Romero provides a detailed look at game design documents, and steps through how to successfully pitch your ideas. She also shares tips for improving your game design skills, and dives into the differences between making games in the game industry and building games as an indie.
Skills covered
Game DevelopmentSoftware DevelopmentDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Welcome
1. Digging into Your Design
- 02 - Pitching a game
- 03 - The pitch process
- 04 - Proposing a game
- 05 - Documenting your game design
- 06 - Your target audience
- 07 - Exercise - Documenting your game pitch
2. The Market for Games
- 08 - Start making games now
- 09 - Taking time and practice
- 10 - Making games as an indie
- 11 - Entering the game industry
- 12 - Exercise - Researching your dream job
Conclusion
- 13 - Next steps