Game Design Foundations: 2 Systems, Chance, and Strategy
1h 31mBeginner2018-03-12
Authors

Brenda Romero
Award-Winning Game Designer, Artist, Writer, and Creative Director
Course details
Has your passion for gaming sparked an interest in game creation? If so, this course—the second installment in the Game Design Foundations series—can help to further acquaint you with the basics of game design, and provide you with the tools and skills you need to start fashioning your own virtual worlds. Join award-winning game designer Brenda Romero as she takes a detailed look at game systems, chance in games, and strategy in games. Brenda explains what a system is, exactly; provides examples of common game systems; and then dives into a discussion of game mechanics. Learn about the mechanics of chance and skill, the types of decisions in games, and more.
Learning objectives
What's a game system?
Common game systems
Exploring a character system
Mechanics of chance
Mastering skill in games
Tradeoffs, dilemmas, strategy, and tactics
Learning objectives
What's a game system?
Common game systems
Exploring a character system
Mechanics of chance
Mastering skill in games
Tradeoffs, dilemmas, strategy, and tactics
Skills covered
Game DevelopmentSoftware DevelopmentDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Welcome
1. Game Systems
- 02 - What's a system
- 03 - Common game systems
- 04 - Why systems
- 05 - Exploring a character system
- 06 - Exercise - Plan your character system
2. Chance in Games
- 07 - Chance in games
- 08 - Mechanics of chance
- 09 - Exercise - Taking a chance
3. Strategy in Games
- 10 - Mastering skill in games
- 11 - Types of decisions in games
- 12 - Tradeoffs and dilemmas
- 13 - Strategy and tactics
- 14 - Mechanics of skill
- 15 - Exercise - Mastering mastery
Conclusion
- 16 - Next steps