Fusion 360 Modeling Techniques and Workflow
2h 17mIntermediate2020-09-08
Authors

Aram Goganian
Founder, Lead Designer, and Engineer for Predator Cycling
Course details
Fusion 360 is an essential tool for product design. In this course, designer Aram Goganian of Predator Cycling teaches viewers critical techniques for building shape-based models that can be easily modified during the design process in Fusion 360. First, learn how to use a sketch as the initial building block for your geometry. Then discover how to use the Fusion surface modeling tools—Extrude, Offset, Stitch, Sweep, and more—to transform your sketch into 3D bodies. Aram also shows how to make cuts with the Pipe and Split tools. Plus, learn how to import parts for your design from third-party STEP files, create smooth shapes with T-splines, and join components parts into a cohesive assembly. Check out the bonus chapter, which includes tips for importing models from external sites to supercharge your Fusion 360 workflow.
Learning objectives
Sketching in Fusion 360
3D sketching
Getting a 360° perspective with Revolve
Extruding, lofting, and offsetting geometry
Sweeping
Cutting solid models
Importing STEP files
Surfacing with T-splines
Linking component joints and assemblies
Learning objectives
Sketching in Fusion 360
3D sketching
Getting a 360° perspective with Revolve
Extruding, lofting, and offsetting geometry
Sweeping
Cutting solid models
Importing STEP files
Surfacing with T-splines
Linking component joints and assemblies
Skills covered
Fusion 360Product and Industrial DesignAutodesk3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Using Fusion 360 for product design
- 02 - File organization tips
- 03 - Running Fusion on your computer
1. Sketching
- 04 - Sketch fundamentals - Start from origin
- 05 - Dimensions and constraints
- 06 - 3D sketching
- 07 - Dimensions and user parameters
2. Solid Modeling - Revolve
- 08 - Sketch
- 09 - Using a sketch to manage precision geometry
- 10 - Revolve
3. Surface Modeling - Extrudes, Lofts, and Offsets
- 11 - Creating reference construction planes
- 12 - Sketching based on a construction plane
- 13 - Extrude
- 14 - Surface Offset tool
- 15 - Offset plane
- 16 - Lofting to control inner surfaces
- 17 - Stitch
4. Surface Modeling - Sweeps
- 18 - Creating reference construction planes
- 19 - Cross-section sketches and splines for path of sweep
- 20 - Sweeping
5. Solid Model Cutting - Seat Tube and Bottom Bracket
- 21 - Pipe tool
- 22 - Construction plane and sketch
- 23 - Offset and sketch
- 24 - Lofting and stitching
- 25 - Split tool
- 26 - Pipe tool (BB)
- 27 - Threading tool (BB) and chamfer
6. Importing Step Files
- 28 - Importing files
- 29 - Positioning and capturing based on sketch
7. Surfacing with T-Splines
- 30 - Pipe tool
- 31 - Manipulating tube shapes
- 32 - Creating and adjusting wall thickness
- 33 - Mirroring and duplicating
8. Component Joints and Assemblies
- 34 - Linking components to sketch
- 35 - Trimming parts with Split Body tool
Conclusion
- 36 - Tools used
Bonus Info
- 37 - Importing models from external sites