Fusion 360: Basic Part Modeling
2h 31mBeginner2019-12-16
Authors

Vladimir Mariano
Cofounder and President of Fairfield County Makers' Guild
Course details
Learn how design for the real world with Autodesk Fusion 360 to practice modeling parts that match real-life constraints. This course takes you through how to measure objects and create models for parts that are manufacture-ready. Design basics are covered first, including using the tools in Fusion 360. Then, project-based instructions are provided for creating a battery holder that meets valid constraints. Next, reference drawings are used to demonstrate how to modify dimensions according to various specifications. Additionally, several design and modeling steps are shown, involving sketching, extruding, using calipers, fixing over-constraint errors, adjusting appearances, calibrating canvases, and more.
Learning objectives
Getting started with Fusion 360
Sketching and extruding
Editing sketches and features
Offsetting
Using calipers to get precise measurements
Designing according constraints
Modifying dimensions
Changing inches to millimeters
Modifying features
Attaching and calibrating a canvas
Sketching by referencing a canvas
Parallel constraints
Combining bodies and separating bodies
Learning objectives
Getting started with Fusion 360
Sketching and extruding
Editing sketches and features
Offsetting
Using calipers to get precise measurements
Designing according constraints
Modifying dimensions
Changing inches to millimeters
Modifying features
Attaching and calibrating a canvas
Sketching by referencing a canvas
Parallel constraints
Combining bodies and separating bodies
Skills covered
Fusion 360Product and Industrial DesignAutodesk3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Welcome
- 02 - About the course
1. Setup
- 03 - Download Fusion 360
- 04 - Introduction to the user interface
- 05 - Change settings
- 06 - PC vs. Mac
2. Design Basics
- 07 - Updated toolbar UI (2019)
- 08 - First model and navigation
- 09 - Sketching and extruding
- 10 - Editing sketches and features
- 11 - Construction lines and circles
- 12 - Offset and Fillet tools
3. Designing Accurate Parts
- 13 - Design a battery with dimensions
- 14 - Using calipers to get precise measurements
- 15 - Design slide switch - Constraints
- 16 - Slide switch - Constraints continued
- 17 - Fix over-constraint errors
- 18 - Referencing dimensions
- 19 - Modifying dimensions
4. Design by Referencing Drawings
- 20 - Obtaining drawings for battery charger
- 21 - Inches to millimeters
- 22 - Symmetry Constraint and Mirror tool
- 23 - Midpoint and linear constraints
- 24 - Ports
- 25 - Fillets and appearances
- 26 - Modifying features
5. Design by Attaching Canvas
- 27 - Attach and calibrate canvas for the circuit playground
- 28 - Sketching by referencing the canvas
- 29 - Parallel constraints and Circular Pattern
- 30 - Circular Pattern in the modeling environment
- 31 - Modify the timeline
- 32 - Combining bodies
- 33 - Separating bodies and appearances
Conclusion
- 34 - Next steps
Related courses
- Fusion 360: Tips, Tricks, and Techniques
- Learning 3D Printing
- Fusion 360: Sketch Fundamentals
- Fusion 360: Animate a Parametric Standing Desk
- Composite Design and Manufacturing 03: Validation and Production
- Composite Design and Manufacturing 02: Product Development and Simulation
- Learning Fusion 360
- Fusion 360: Design a Parametric Standing Desk