Figma: Teams, Stakeholders, and Design Reviews
3h 9mIntermediate2024-10-04
Authors

Tom Green
Teacher, Author, Professor
Course details
Streamline your UX design process. Learn how to use Figma to organize your teams, build your designs, and distribute them for review by nontechnical stakeholders. In this course, instructor Tom Green shows how Figma features can help you create a central hub for your entire team to collaborate and conceptualize designs. He starts with an overview of the UX design process and shows how to create and manage teams in Figma. Next, learn how to conduct and report on your user research in Figma, including personas, journey maps, touch points, and user flows. Then learn about techniques and tools you can use to conceptualize your design using digital tools as well as paper sketches. Tom then shows how to turn your wireframe into a functional mockup and add interactivity. In the final chapters, he shows how to conduct user testing to validate your design and share and hand off your project.
Learning objectives
Review the UX design process.
Create and manage teams in Figma.
Conduct and report on your user research in Figma, including personas, journey maps, touchpoints, and user flows.
Conceptualize your design using tools like FigJam, the Figma whiteboard app; wireframes; and even paper sketches.
Turn your wireframe into a functional mockup and add interactivity.
Conduct user testing to validate your design and share and hand off your project.
Learning objectives
Review the UX design process.
Create and manage teams in Figma.
Conduct and report on your user research in Figma, including personas, journey maps, touchpoints, and user flows.
Conceptualize your design using tools like FigJam, the Figma whiteboard app; wireframes; and even paper sketches.
Turn your wireframe into a functional mockup and add interactivity.
Conduct user testing to validate your design and share and hand off your project.
Skills covered
FigmaInteraction DesignUX DesignUser ExperiencePersonaWeb Development
Concepts
0. Introduction
- 01 - How to use Figma with your team
1. The UX Process
- 02 - What is UX design
- 03 - Meet the stakeholders
- 04 - Providing feedback
2. Building the Team
- 05 - Meet the team
- 06 - Collaboaration
- 07 - Creating a project
- 08 - Creating a team library
3. Making the Case
- 09 - Making the business case
- 10 - Doing your research
- 11 - Reviewing personas in Figma
- 12 - Reviewing a journey map
- 13 - What are touchpoints
- 14 - Reviewing touchpoints in Figma
- 15 - Reviewing a user flow
4. Conceputualization
- 16 - Conceptualization techniques
- 17 - Sketching
- 18 - Reviewing a task flow diagram
- 19 - What is fidelity
- 20 - Creating wireframes in Figma
- 21 - Reviewing wireframes
5. Wireframe to Mock-Up
- 22 - The role of the design team
- 23 - Disposable prototypes
- 24 - The medium-fidelity mock-up
- 25 - Creating a medium-fidelity mock-up
- 26 - The X factor of images
- 27 - What the heck is hex
- 28 - Reviewing the mid-fi mock-up
- 29 - Design systems in Figma
- 30 - AI and Figma
6. Adding Interactivity
- 31 - The role of interactivity
- 32 - Creating components
- 33 - Adding buttons and links
- 34 - Overview of motion
- 35 - Adding motion
- 36 - Reviewing interactivity
7. Sharing, Collaboration, Exporting
- 37 - Collaboration
- 38 - Accessibility
- 39 - Sharing a project
- 40 - Device preview
- 41 - Exporting a Figma project
- 42 - User testing
Conclusion
- 43 - Goodbye