Digital Media Foundations
2h 15mBeginner2017-05-15
Authors

Maxim Jago
Media Trainer, Presenter, Writer, Film Director
Course details
This course is for anybody curious about the mechanics behind the media seen on devices. If youre a self-trained designer, photographer, CG artist, audio mixer, video editor, or motion graphics artist, you have a good grounding in the tools you use, and you know the results you want, but you might not know how the technology youre using really works. Its a transformational moment when you gain a deeper understanding of the way digital images, graphics, video, and audio work. Every day youre adjusting pixels and sound waves that have been captured, created, or rendered digitally. Grasping what is really happening when you work with digital media allows you to improve your skills faster, communicate effectively, and collaborate more easily. Get ready to remove the mystery behind terms youve encountered. If you work in a creative profession, this can enhance your command of the tools you use. Learn what a pixel really is, what color channels are, and what audio frequency is. Discover how color channels, bit depth, and video frame rates work. Find out the difference between codecs and file formats, and how compression is involved. By the end of this course, youll know how to answer common client questions—like, whether a logo should be supplied in vector or bitmap form, and more.
Learning objectives
What is a pixel?
Aspect ratios
Bit depth
Alpha and transparency
Light and color channels
Color modes: RGB, YUV, CMYK
Camera depth of field
Chroma Key and Luma Key
Blend modes
Color wheels, vectorscopes, and waveforms
Video compression and codecs
Frame rates and timecode
File formats
Histograms
Audio amplitude
Capturing audio tone as frequency
Audio timing using the phase
Learning objectives
What is a pixel?
Aspect ratios
Bit depth
Alpha and transparency
Light and color channels
Color modes: RGB, YUV, CMYK
Camera depth of field
Chroma Key and Luma Key
Blend modes
Color wheels, vectorscopes, and waveforms
Video compression and codecs
Frame rates and timecode
File formats
Histograms
Audio amplitude
Capturing audio tone as frequency
Audio timing using the phase
Skills covered
Asset ManagementPhotographyFoundationsGraphic Design
Concepts
Introductory Thoughts
- Welcome
- What you should know before you begin
- The journey light takes from subject to screen
- What is a pixel
How Do Computers Think
- Binary, the language of computers
- Why do computers like binary
- How 1s and 0s make larger numbers
How Cameras and Computers Think about Color
- How bright is fully bright
- Breaking it down into bit depth
- How bit depth mixes with color channels
- What's the difference between 8 bit, 10 bit, 12 bit, and beyond
- Understanding depth of field
- What difference does shooting stereoscopic 3D make
The Language of Color
- What are color modes
- Computer screens like RGB
- Cameras and TVs like YUV
- Comparing RGB and YUV
- Printers prefer CMYK
- All about alpha - Adding transparency
- Masking areas of the picture with chroma key and luma key
- Reducing the burden with color subsampling
- High dynamic range - The biggest thing since color
- What are legal levels
- Merging images with blend modes
The Shape of Your Picture and the Speed of Your Video
- Pixel aspect ratios - Pixels have a shape too
- What is a frame and a field
- Frame sizes, large and small
- Frame rates, fast and slow
- Measuring time with timecode
- Why do we use drop frame timecode
- Showing frames on screens with their own refresh rates
Storing Everything (Codecs)
- What is a codec
- Small file, big picture - What is video compression
- How much data is enough data
- What matters most when storing color, light, and sound
- Delivery specifications - Working out how to deliver video and sound
- What s in a file format - Understanding .mov, .mxf, and more
- The magic of vector graphics
Color Wheels, Vectorscopes, and Waveforms
- What do color wheels actually show you
- Getting to grips with a vectorscope
- Understanding waveforms
- Getting a little more detail with an RGB Parade
- Seeing an overview of the color and light with a histogram
Making Changes
- Natural adjustments made with color wheels
- Precision adjustments made with Curves
- Expanding (and compressing) the luma range with Levels
- Selecting exactly the tone you want with Color Pickers
Audio Made Simple
- Creating space with channels
- Measuring the power of your sound with amplitude
- Capturing tone as frequency
- It s all in the timing, or rather, the phase
Conclusion
- Goodbye