Design Thinking: Venture Design
1h 4mIntermediate2016-12-06
Authors

frog
frog is a global design and strategy firm.

Ethan Imboden
Designer, Entrepreneur, Head of Venture Design at frog
Course details
Venture design is a lean approach to human-centered design, optimized for the creation of new businesses—building them rapidly and efficiently from zero to launch. In this course, discover the many advantages that this design approach brings to entrepreneurial efforts, both within startups and major multinationals. Join Ethan Imboden, VP of creative at frog, a global design and strategy firm, as he lays out the key principles of venture design. See these principles in action with real-world case studies from frog's work with both early-stage companies and Fortune 500 leaders. By the end of this course, you'll have a simple framework for understanding where to focus innovation efforts, and how to structure these efforts for the highest likelihood of success.
Learning objectives
Understanding the role of design in entrepreneurship
Succeeding with transient advantage
Aligning innovation to growth strategy
Exploring the principles of venture design
Granting and defending autonomy
Driving continuous engagement
Prioritizing progress over process
Designing the impact, not the product
Learning objectives
Understanding the role of design in entrepreneurship
Succeeding with transient advantage
Aligning innovation to growth strategy
Exploring the principles of venture design
Granting and defending autonomy
Driving continuous engagement
Prioritizing progress over process
Designing the impact, not the product
Skills covered
Design ThinkingUser ExperienceGraphic DesignDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Welcome
- 02 - About this course
1. Design, Entrepreneurship, and the Innovation Imperative
- 03 - The role of design in entrepreneurship
- 04 - Venture design in action
- 05 - Succeeding with transient advantage
- 06 - Aligning innovation to growth strategy
- 07 - Principles of venture design
2. Independence
- 08 - Exploring uncharted territory - Pfizer
- 09 - Grant and defend autonomy
3. Collaboration
- 10 - Teaching with the teacher - Kidaptive
- 11 - Drive continuous engagement
- 12 - Now try this - Intimate design
4. Speed
- 13 - Finish before you start - Sensel
- 14 - Prioritize progress over process
- 15 - Now try this - Impatient design
5. Focus
- 16 - Necessary and sufficient - New Matter
- 17 - Design the impact, not the product
Conclusion
- 18 - Wrap up and next steps