Design Thinking: Prototyping
1h 3mGeneral2025-05-14
Authors

Randall Elliott
UX Designer and Technologist
Course details
Today prototyping can be used throughout the design process: to generate ideas, validate concepts, or explore technologies. The possibilities have evolved exponentially, too, with new prototyping tools and approaches introduced every year. Understanding and being able to navigate this cornucopia is the key to extracting the most value from prototyping. Join Randall Elliott, who's spent his career helping teams bring ideas to life through prototyping, as he teaches you how to use prototyping to make better decisions, use those design decisions for the next steps, and make sure those steps lead to great experiences. Rather than focusing on specific tools, Randall helps you understand what and when to prototype, to transform good ideas into interactive, emotionally resonant user experiences.
Learning objectives
Leverage the four categories of prototyping.
Choose the right approach to meet your needs.
Decide what to prototype.
Generate ideas rapidly.
Document and convey, use simulations, and create objects.
Understand the role of AI in prototyping.
Practice making your own prototype.
Learning objectives
Leverage the four categories of prototyping.
Choose the right approach to meet your needs.
Decide what to prototype.
Generate ideas rapidly.
Document and convey, use simulations, and create objects.
Understand the role of AI in prototyping.
Practice making your own prototype.
Skills covered
PrototypingDesign ThinkingUser ExperienceGraphic DesignProduct and ManufacturingDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Prototyping for creative problem solving
- 02 - The power of prototyping
- 03 - The four categories of prototyping
1. Why Prototyping
- 04 - Generate ideas rapidly
- 05 - The value of a prototype - Is the time right
- 06 - Reduce design and technical debt
2. Where in the Design Process
- 07 - Use simulations to study interactions and flows
- 08 - Explore technologies
- 09 - Creating objects
- 10 - Convey - When pages are not enough
3. Modern Uses and Solutions
- 11 - Document - When requirement docs and pages fall short
- 12 - Document better with prototyping
4. Methods and Approaches
- 13 - Get to the next steps faster
- 14 - Learn - User study and validation
5. Choosing What to Prototype
- 15 - Deciding what to prototype
- 16 - Choosing the right prototyping approach
- 17 - Challenge - Prototype an app experience
- 18 - Solution - Prototype an app experience
Conclusion
- 19 - Next steps