Create Voice Controlled AR Apps 2: Build a Real Estate Brochure
3h 56mIntermediate2019-03-15
Authors

Diego Herrera
Teacher and developer of 3D and AR apps
Course details
Continue bolstering your augmented reality (AR) app development toolkit. In this course, the second in a series, see how to use AR creation tools from Vuforia and the Unity game engine to create another real-world commercial AR application—this time, for the real estate industry. Instructor Diego Herrera steps through the creation of a stylish real estate brochure, which could serve as an impressive addition to a developer's portfolio. Diego explains how to set up the project, add virtual buttons, and allow users to use first-person controllers to walk around inside the advertised property.
Learning objectives
Updating to Unity 2018
Setting up a scene
Creating image targets
Creating a multipurpose house script
Working with virtual buttons in Unity and Vuforia
Setting up the first-person 3D view
Learning objectives
Updating to Unity 2018
Setting up a scene
Creating image targets
Creating a multipurpose house script
Working with virtual buttons in Unity and Vuforia
Setting up the first-person 3D view
Skills covered
Real-TimeGame DevelopmentUnityVisualization and Real-TimeAECProduct and ManufacturingSoftware DevelopmentOne-Off
Concepts
0. Introduction
- 01 - Upgrading to Unity 2018
1. Commercial Application - AR-CASA
- 02 - Introducing the project, part 1
- 03 - Introducing the project, part 2
- 04 - Intro scene design completion
- 05 - Setting up the AR-CASA scene, part 1
- 06 - Setting up the AR-CASA scene, part 2
- 07 - Adding additional lights to target 2
- 08 - Game controller - Quit and change level
- 09 - House script, part 1
- 10 - House script, part 2
- 11 - House script, part 3
2. Virtual Buttons
- 12 - Virtual buttons 101, part 1
- 13 - Virtual buttons 101, part 2
- 14 - Virtual buttons 101, part 3
- 15 - Virtual buttons - Pop-up screen
- 16 - Virtual buttons - Video screen
- 17 - Virtual buttons - Main target
- 18 - Virtual buttons - Toggling the roof
- 19 - Virtual buttons - Toggle the second floor
- 20 - Virtual buttons - Toggling day and night FX
3. The First-Person 3D View
- 21 - Creating the environment, part 1
- 22 - Creating the environment, part 2
- 23 - Colliders and navigation
- 24 - FPV GUI
- 25 - FPV house 2, part 1
- 26 - FPV house 2, part 2
4. Bot Section
- 27 - Setting up the bot, part 1
- 28 - Setting up the bot, part 2
Conclusion
- 29 - Next steps