Create Voice Controlled AR Apps 2: Build a Real Estate Brochure
3h 56mIntermediate2019-03-15
Authors

Diego Herrera
Teacher and developer of 3D and AR apps
Course details
Continue bolstering your augmented reality (AR) app development toolkit. In this course, the second in a series, see how to use AR creation tools from Vuforia and the Unity game engine to create another real-world commercial AR application—this time, for the real estate industry. Instructor Diego Herrera steps through the creation of a stylish real estate brochure, which could serve as an impressive addition to a developer's portfolio. Diego explains how to set up the project, add virtual buttons, and allow users to use first-person controllers to walk around inside the advertised property.
Learning objectives
Updating to Unity 2018
Setting up a scene
Creating image targets
Creating a multipurpose house script
Working with virtual buttons in Unity and Vuforia
Setting up the first-person 3D view
Learning objectives
Updating to Unity 2018
Setting up a scene
Creating image targets
Creating a multipurpose house script
Working with virtual buttons in Unity and Vuforia
Setting up the first-person 3D view
Skills covered
Real-TimeGame DevelopmentUnityVisualization and Real-TimeAECProduct and ManufacturingSoftware DevelopmentOne-Off
Concepts
Introduction
- upgrading to unity 2018
Commercial Application - AR-CASA
- introducing the project, part 1
- introducing the project, part 2
- intro scene design completion
- setting up the ar-casa scene, part 1
- setting up the ar-casa scene, part 2
- adding additional lights to target 2
- game controller - quit and change level
- house script, part 1
- house script, part 2
- house script, part 3
Virtual Buttons
- virtual buttons 101, part 1
- virtual buttons 101, part 2
- virtual buttons 101, part 3
- virtual buttons - pop-up screen
- virtual buttons - video screen
- virtual buttons - main target
- virtual buttons - toggling the roof
- virtual buttons - toggle the second floor
- virtual buttons - toggling day and night fx
The First-Person 3D View
- creating the environment, part 1
- creating the environment, part 2
- colliders and navigation
- fpv gui
- fpv house 2, part 1
- fpv house 2, part 2
Bot Section
- setting up the bot, part 1
- setting up the bot, part 2
Conclusion
- next steps