Create Voice Controlled AR Apps 2: Build a Real Estate Brochure

Create Voice Controlled AR Apps 2: Build a Real Estate Brochure

3h 56mIntermediate2019-03-15

Authors

Diego Herrera

Diego Herrera

Teacher and developer of 3D and AR apps

Course details

Continue bolstering your augmented reality (AR) app development toolkit. In this course, the second in a series, see how to use AR creation tools from Vuforia and the Unity game engine to create another real-world commercial AR application—this time, for the real estate industry. Instructor Diego Herrera steps through the creation of a stylish real estate brochure, which could serve as an impressive addition to a developer's portfolio. Diego explains how to set up the project, add virtual buttons, and allow users to use first-person controllers to walk around inside the advertised property.

Learning objectives
Updating to Unity 2018
Setting up a scene
Creating image targets
Creating a multipurpose house script
Working with virtual buttons in Unity and Vuforia
Setting up the first-person 3D view

Skills covered

Real-TimeGame DevelopmentUnityVisualization and Real-TimeAECProduct and ManufacturingSoftware DevelopmentOne-Off

Concepts

Introduction

  • upgrading to unity 2018

Commercial Application - AR-CASA

  • introducing the project, part 1
  • introducing the project, part 2
  • intro scene design completion
  • setting up the ar-casa scene, part 1
  • setting up the ar-casa scene, part 2
  • adding additional lights to target 2
  • game controller - quit and change level
  • house script, part 1
  • house script, part 2
  • house script, part 3

Virtual Buttons

  • virtual buttons 101, part 1
  • virtual buttons 101, part 2
  • virtual buttons 101, part 3
  • virtual buttons - pop-up screen
  • virtual buttons - video screen
  • virtual buttons - main target
  • virtual buttons - toggling the roof
  • virtual buttons - toggle the second floor
  • virtual buttons - toggling day and night fx

The First-Person 3D View

  • creating the environment, part 1
  • creating the environment, part 2
  • colliders and navigation
  • fpv gui
  • fpv house 2, part 1
  • fpv house 2, part 2

Bot Section

  • setting up the bot, part 1
  • setting up the bot, part 2

Conclusion

  • next steps
80,000 Toman