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Compositing a Sci-Fi Force Field in NUKE

Compositing a Sci-Fi Force Field in NUKE

2h 12mIntermediate2015-07-20

Authors

Steve Wright

Steve Wright

Senior Visual Effects Compositing Artist

Course details

Force fields can trap characters and stop them in their tracks. But most of the time they're virtual barriers, created by VFX compositing gurus like Steve Wright. In this project-based course, Steve shows how to build a show-stopping sci-fi force field using NUKE. He shows how to add life to a basic matte painting by animating the doors, and then keys the green-screen footage and carefully composites the main character, an armored space fighter, back into the scene. Then, using NUKE's Noise node, Steve creates the force field animation and multiplies it for maximum effect. Finally, to really sell the scene, he adds interactive lighting, motion blur, and other finishing touches. Tune in to learn how to recreate this effect in your own projects.

Learning objectives
Building a doorway animation
Pulling the key
Making garbage mattes
Compositing the character in the scene
Creating the force field effect
Setting the timing
Creating and positioning emitters
Adding interactive lighting
Refining the final look

Skills covered

NukeThe FoundryCompositingVisual EffectsMotion Graphics and VFXProject

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - Using the exercise files

1. Building the Doorway Animation

  • 03 - Isolating the doors
  • 04 - The door animation
  • 05 - Adding the back room

2. Keying the Character

  • 06 - Pulling the key
  • 07 - Making garbage mattes
  • 08 - The spill suppression
  • 09 - Compositing the character

3. Creating the Force Field Animation

  • 10 - The force field animation effect
  • 11 - Adding perspective
  • 12 - Setting the force field timing
  • 13 - Setting the finger and hand timing
  • 14 - The emitter beam effect

4. Creating the Wall Emitters

  • 15 - Creating the emitter animation
  • 16 - Positioning the emitters
  • 17 - Timing and integration

5. Interactive Lighting

  • 18 - Creating the body flash mask
  • 19 - Creating the room flash mask
  • 20 - Setting the flash lighting

6. Finishing the Shot

  • 21 - Sweetening the character composite
  • 22 - Refining the final look
  • 23 - Controlling bounding boxes

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