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Compositing 3D Render Passes

Compositing 3D Render Passes

3h 48mIntermediate2021-09-24

Authors

Ryan McCauley

Ryan McCauley

Motion Designer and Editor

Course details

Creating and rendering a 3D scene is a tall task. But what happens when you need to make adjustments after render time? In this course, instructor Ryan McCauley shows you how to use AOVs to correctly composite a 3D scene for flexibility and finalizing. Ryan explains some important basics of AOV. Using a real-world example of a 15-second spot, he covers Multipass rendering out of Cinema 4D, including EXR multi-layer workflow and setting up AOVs properly in Redshift. Ryan steps you through rebuilding the beauty pass, fine-tuning to get the look you want in your final shot, and making revisions. He also touches on compositing stills in Photoshop, as well as advanced compositing techniques for both Fusion and After Effects.

Skills covered

Blackmagic Design FusionCompositingBlackmagic DesignCINEMA 4DMAXONAfter EffectsPhotoshopRenderingMotion Graphics and VFXVisualization and Real-TimeAdobeAECProduct and ManufacturingAnimation and IllustrationOne-Off

Concepts

0. Introduction

  • 01 - Welcome to 3D compositing
  • 02 - What you should know
  • 03 - Exercise files

1. AOV Basics

  • 04 - What are AOVs
  • 05 - ACES and color spaces
  • 06 - Additional tools

2. Rendering AOVs from Redshift

  • 07 - ACES workflow in Redshift
  • 08 - Render time decision making
  • 09 - Beauty pass AOVs
  • 10 - Setting up Puzzle Mattes
  • 11 - Cryptomatte for multiple objects
  • 12 - Utility and data passes
  • 13 - Separating light groups
  • 14 - Custom AOVs
  • 15 - Optimizing the render
  • 16 - Final output settings

3. EXR Import and Workflow

  • 17 - Color spaces and workflow
  • 18 - Working with EXRs

4. Rebuilding the Beauty Pass

  • 19 - Layering the proper passes
  • 20 - Adding the shadow pass
  • 21 - Initial color correction
  • 22 - LUTs and Lumetri
  • 23 - Mattes and masking
  • 24 - Working with Cryptomatte

5. Fine-Tuning and Revisions

  • 25 - Using light groups
  • 26 - Adding depth of field
  • 27 - Reducing the CG look
  • 28 - Dialing in the final look
  • 29 - Relighting using the normal pass

6. Compositing for Animation

  • 30 - Importing 3D data
  • 31 - Attaching 2D objects
  • 32 - Adding motion blur
  • 33 - Continue refining your technique

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