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Cinematography: Maya

Cinematography: Maya

3h 44mIntermediate2014-02-17

Authors

Aaron F. Ross

Aaron F. Ross

3D Expert, Video Producer, and Teacher

Course details

While Maya's cameras offer you a tremendous amount of creative freedom (even more than real-world cameras), their controls can be complex. This course helps you learn how to expertly adjust them. Aaron F. Ross covers viewport display, controlling orthographic cameras, framing shots, editing with the Camera Sequencer, simple and compound camera moves, and many different special effects. Start now and learn how to expertly position and animate cameras in your Maya projects and give your audience a window into your 3D world.

Learning objectives
Getting the most out of viewport cameras
Controlling camera attributes such as clipping planes
Setting display options such as Resolution Gate
Adjusting focal length and field of view
Previz editing with the Camera Sequencer
Setting rotation order for predictable camera animation
Animating simple camera moves such as pan and dolly
Mastering compound moves such as crane and handheld shots
Understanding the Film Back attributes
Achieving isometric and tilt-shift effects
Projecting a texture from a camera
Rendering depth-of-field and rack-focus effects

Skills covered

CinematographyFilmmakingMaya3D AnimationRenderingVideoMotion Graphics and VFXAutodesk3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - Using the exercise files

1. Viewport Camera Basics

  • 03 - Working with the perspective viewport camera
  • 04 - Undoing camera movements
  • 05 - Using the Zoom tool
  • 06 - Using the Fly Tool
  • 07 - Displaying and moving orthographic cameras
  • 08 - Setting clipping plane attributes
  • 09 - Hiding the ViewCube
  • 10 - Using bookmarks for alternative orthographic views
  • 11 - Creating new preset orthographic views

2. Renderable Camera Basics

  • 12 - The importance of renderable cameras
  • 13 - Creating a Camera and Aim
  • 14 - Increasing Locator Scale
  • 15 - Moving the Camera and Aim
  • 16 - Enabling the Resolution Gate
  • 17 - Setting display options
  • 18 - Creating node presets in the Attribute Editor
  • 19 - Framing shots
  • 20 - Adjusting focal length and the field of view
  • 21 - Locking attributes
  • 22 - Setting drawing overrides and hiding connectors
  • 23 - Using a manipulator to set clipping planes

3. PreVIZ Editing with the Camera Sequencer

  • 24 - Understanding the Camera Sequencer
  • 25 - Creating shots
  • 26 - Adding image planes
  • 27 - Moving and trimming shots
  • 28 - Ripple editing and stretching time
  • 29 - Creating an ubercam
  • 30 - Playblasting a sequence

4. Simple Camera Movement

  • 31 - Choosing the right camera for the job
  • 32 - Avoiding common pitfalls in camera animation
  • 33 - Rotating in Gimbal mode
  • 34 - Setting rotation order in the transform node
  • 35 - Animating a pan and a truck
  • 36 - Keying a truck in only one axis
  • 37 - Animating a tilt and a pedestal
  • 38 - Animating a dolly and a zoom

5. Compound Camera Movement

  • 39 - Animating a truck-pan move
  • 40 - Animating a pedestal-tilt move
  • 41 - Animating a zolly, or zoom-dolly, move
  • 42 - Animating a crane shot
  • 43 - Animating a handheld camera shot
  • 44 - Animating an aerial shot with an editable motion trail
  • 45 - Using the default Turntable camera

6. Special Effects

  • 46 - Rendering an isometric view
  • 47 - Projecting a texture from a camera
  • 48 - Understanding the Film Back
  • 49 - Emulating a view camera for tilt-shift effects
  • 50 - Adding distance blur with Depth of Field
  • 51 - Measuring with the Distance Tool
  • 52 - Animating a rack-focus effect

Conclusion

  • 53 - Goodbye

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