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Cinema 4D S22 Essential Training: Motion Graphics

Cinema 4D S22 Essential Training: Motion Graphics

3h 31mBeginner2021-06-30

Authors

Andy Needham

Andy Needham

Motion Designer, Editor, Compositor

Course details

Cinema 4D (C4D) continues to shine as an industry standard solution for 3D artists, and it offers a unique set of tools specifically for creating compelling motion graphics. This course covers the essentials of the C4D MoGraph toolset, as well as the newest features which are part of Subscription Release 22 (S22). First, get familiar with the fundamentals of the interface and animation options. Then, learn how to clone objects, manipulate and finesse animation, and work with cameras. Find out how to modify objects and surfaces using lighting, rendering, and compositing options. Additionally, explore the spline modeling and type tools and learn techniques for working with dynamics and particles using Field Forces.

Skills covered

CINEMA 4DMAXONMotion Graphics3D AnimationRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeEssential TrainingAECProduct and ManufacturingAnimation and Illustration

Concepts

0. Introduction

  • 01 - Cinema 4D for motion graphics artists
  • 02 - Before you begin this course
  • 03 - Setting up C4D
  • 04 - If you're using Cinema 4D S24

1. What Are Motion Graphics

  • 05 - What are motion graphics
  • 06 - The motion graphics pipeline
  • 07 - Examples of work
  • 08 - Core concepts for 3D and motion graphics

2. MoGraph Basics and Animation Techniques

  • 09 - What is MoGraph
  • 10 - Create and modify clones
  • 11 - Create and finesse animation
  • 12 - Timeline functions
  • 13 - Copying tracks and offsetting keyframes
  • 14 - Moving animated objects
  • 15 - Retiming animation with Time Tracks

3. Splines and Text

  • 16 - What are splines
  • 17 - Work with Illustrator files in C4D
  • 18 - Spline modeling tools
  • 19 - Type tools

4. Working with Cameras

  • 20 - Camera basics
  • 21 - Create a camera animation
  • 22 - Morph between cameras
  • 23 - Control cameras with tags

5. Materials and Lights

  • 24 - Working with lights and materials
  • 25 - Manipulate materials on objects
  • 26 - Add imperfections with shaders
  • 27 - Volumetric lighting
  • 28 - Light with HDRIs
  • 29 - Light with objects and materials

6. The Power of MoGraph and Fields

  • 30 - What are Fields
  • 31 - Reading a scene with Fields
  • 32 - Sharing Fields across Effectors
  • 33 - Group Fields and remap values
  • 34 - Work with Delay and Decay
  • 35 - Make selections with Fields
  • 36 - Use MoGraph tags with Fields
  • 37 - Use Masks and Subfields
  • 38 - Create organic growth patterns

7. Dynamics and Field Forces

  • 39 - Working with Dynamics
  • 40 - What are Field Forces
  • 41 - Control C4D particles with Field Forces
  • 42 - Advanced particle simulations

8. Rendering and Compositing for Motion Graphics

  • 43 - Compositing tag
  • 44 - Common render settings
  • 45 - Create preview renders
  • 46 - Work with takes
  • 47 - Set up multipass renders
  • 48 - The AEC workflow

9. Challenge

  • 49 - Challenge overview
  • 50 - Solution

Conclusion

  • 51 - Next steps

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