Cinema 4D R19 Essential Training: Motion Graphics
4h 31mBeginner2017-09-29
Authors

Andy Needham
Motion Designer, Editor, Compositor
Course details
Cinema 4D R19 Essentials: Motion Graphics introduces intermediate artists to the Cinema 4D workflow. If you're new to Cinema 4D, please check out Learning Cinema 4D R19, which starts at the very beginning and introduces you to how the software works.
Here, learn key foundational concepts, such as spline modeling, lighting, and materials, which are crucial to understanding exactly how this 3D application functions. Instructor Andy Needham covers practical techniques for extruding shapes; working with MoGraph tools such as Cloners and Effectors; and adding lighting and camera views for fully realized 3D motion graphics. Plus, find out how to integrate assets from Adobe Illustrator, composite multipass renders with the After Effects and C4D workflow, and use the Takes System to try different materials and settings and export your projects in the exact sizes and resolutions you need.
Learning objectives
Setting up scenes
Modeling with splines
Using Illustrator files in C4D
Extruding depth and detail
Animating in the Timeline
Creating clones
Using Effectors
Lighting motion graphics
Applying materials
Creating animated materials
Compositing multipass renders in After Effects
Rendering motion graphics in C4D
Here, learn key foundational concepts, such as spline modeling, lighting, and materials, which are crucial to understanding exactly how this 3D application functions. Instructor Andy Needham covers practical techniques for extruding shapes; working with MoGraph tools such as Cloners and Effectors; and adding lighting and camera views for fully realized 3D motion graphics. Plus, find out how to integrate assets from Adobe Illustrator, composite multipass renders with the After Effects and C4D workflow, and use the Takes System to try different materials and settings and export your projects in the exact sizes and resolutions you need.
Learning objectives
Setting up scenes
Modeling with splines
Using Illustrator files in C4D
Extruding depth and detail
Animating in the Timeline
Creating clones
Using Effectors
Lighting motion graphics
Applying materials
Creating animated materials
Compositing multipass renders in After Effects
Rendering motion graphics in C4D
Skills covered
CINEMA 4DMAXON3D AnimationRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeEssential TrainingAECProduct and ManufacturingAnimation and Illustration
Concepts
0. Introduction
- 01 - Welcome
- 02 - What this course is and isn't
- 03 - Exercise files
- 04 - New features highlighting
1. What Are Motion Graphics
- 05 - What are motion graphics
- 06 - How do motion graphics artists use Cinema 4D
- 07 - Big picture concepts
- 08 - Examples of work
2. Setting Up a Project for Motion Graphics
- 09 - Starting a scene for the first time
- 10 - Workflow tips
- 11 - Create a start scene
3. Working with Splines
- 12 - What are splines
- 13 - Working with parametric spline primitives
- 14 - Creating and manipulating splines
- 15 - Build complex shapes with spline masks
- 16 - Creating geometry with splines
- 17 - Working with Adobe Illustrator files
- 18 - Import and clean up Illustrator files
- 19 - Extrude to add depth and detail
4. Working with the Timeline
- 20 - What is the Timeline
- 21 - F-curve manipulation
- 22 - Create a logo wipe
- 23 - Create a camera animation
- 24 - Copying and offsetting keyframes
- 25 - Moving animated objects
- 26 - Working with sound
5. The Power of MoGraph
- 27 - What is MoGraph
- 28 - Creating clones
- 29 - Using Effectors
- 30 - Deforming objects with Effectors
- 31 - Other MoGraph objects
- 32 - Offset animation with the Step effector
- 33 - Enabling objects to be animated with MoGraph
- 34 - Breaking objects into pieces
6. Lighting for Motion Graphics
- 35 - How do lights work
- 36 - Using different types of shadow
- 37 - Adding falloff for realistic lighting
- 38 - Scene lighting
- 39 - Creating a basic light setup
7. Materials for Motion Graphics
- 40 - What are materials
- 41 - Create and apply materials
- 42 - Working with selections
- 43 - Manipulating materials on objects
- 44 - Working with reflective materials
- 45 - Create a bumpy greeble texture
- 46 - Add detail with pattern shaders
- 47 - Animating animated materials
8. Rendering and Compositing for Motion Graphics
- 48 - The motion graphics pipeline
- 49 - Compositing tags
- 50 - Common render settings
- 51 - Set up multipass renders
- 52 - Set up takes
- 53 - Create previews renders
- 54 - What is Cineware
- 55 - The AEC workflow
9. Challenge
- 56 - Challenge overview
- 57 - Solution
Conclusion
- 58 - Next steps