Cinema 4D: Principles of Motion Graphics
2h 29mBeginner2020-03-27
Authors

Ian Robinson
Motion Graphics Designer and Educator
Course details
Cinema 4D is an ideal application for motion graphics, offering a rich mograph toolset including dynamic simulations and cloners and effectors for duplicating and animating multiple copies of objects and text. This course explores the basics of motion graphics as they apply to Cinema 4D, helping motion graphics artists who are new to C4D transition their skills and video editors who are new to motion graphics understand the principles and apply them in the software. Instructor Ian Robinson explores everything from finding inspiration to integrating typography, color, textures, lighting, and transitions into your design. Each principle is broken down into practical, applied techniques that you can leverage in your own workflow and tips for using Cinema 4D to its best advantage.
Topics include:
- The creative process
- Building shapes
- Importing assets
- Selecting a typeface
- Animating text
- Creating a color palette
- Applying materials to geometry
- Adding textures with shaders
- Lighting motion graphics
- Adding 3D transitions and camera moves
- Animation techniques
- Exporting your work
Topics include:
- The creative process
- Building shapes
- Importing assets
- Selecting a typeface
- Animating text
- Creating a color palette
- Applying materials to geometry
- Adding textures with shaders
- Lighting motion graphics
- Adding 3D transitions and camera moves
- Animation techniques
- Exporting your work
Skills covered
CINEMA 4DMAXON3D AnimationRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Motion graphics in Cinema 4D
- 02 - What you should know
- 03 - Project settings in Cinema 4D
1. Understanding Motion Graphics
- 04 - Motion graphic breakdown
- 05 - Creative process - File organization
- 06 - Creative process - Motion graphics
2. Building Shapes
- 07 - Intro to primitive objects
- 08 - Intro to splines and generators
- 09 - Importing Illustrator files
- 10 - Applying deformers
3. Exploring Typography
- 11 - Intro to typography
- 12 - Choose wisely - Typefaces
- 13 - Animating type with MoText
4. Creating a Color Palette
- 14 - Intro to color theory
- 15 - Understanding materials
- 16 - Setting up color relationships in Cinema 4D
- 17 - Applying multiple materials to geometry
5. Adding Details
- 18 - Applying graphics to materials
- 19 - Adding textures with shaders
- 20 - Recoloring textured Cloner objects
6. Lighting and Stylizing
- 21 - Intro to lighting
- 22 - Lighting for shiny, slick looking graphics
- 23 - Creating 2D sketch style graphics
7. Transitions
- 24 - Duplicate and repeat with cloners
- 25 - Camera animation
- 26 - 3D transitions
8. Animation Techniques
- 27 - Robotic animation
- 28 - Bounce and overshoot
- 29 - Custom speed changes
9. Exporting
- 30 - Export using the Picture Viewer
Conclusion
- 31 - Next steps