Cinema 4D: Principles of Motion Graphics

Cinema 4D: Principles of Motion Graphics

2h 29mBeginner2020-03-27

Authors

Ian Robinson

Ian Robinson

Motion Graphics Designer and Educator

Course details

Cinema 4D is an ideal application for motion graphics, offering a rich mograph toolset including dynamic simulations and cloners and effectors for duplicating and animating multiple copies of objects and text. This course explores the basics of motion graphics as they apply to Cinema 4D, helping motion graphics artists who are new to C4D transition their skills and video editors who are new to motion graphics understand the principles and apply them in the software. Instructor Ian Robinson explores everything from finding inspiration to integrating typography, color, textures, lighting, and transitions into your design. Each principle is broken down into practical, applied techniques that you can leverage in your own workflow and tips for using Cinema 4D to its best advantage.

Topics include:
- The creative process
- Building shapes
- Importing assets
- Selecting a typeface
- Animating text
- Creating a color palette
- Applying materials to geometry
- Adding textures with shaders
- Lighting motion graphics
- Adding 3D transitions and camera moves
- Animation techniques
- Exporting your work

Skills covered

CINEMA 4DMAXON3D AnimationRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)

Concepts

Introduction

  • Motion graphics in Cinema 4D
  • What you should know
  • Project settings in Cinema 4D

Understanding Motion Graphics

  • Motion graphic breakdown
  • Creative process - File organization
  • Creative process - Motion graphics

Building Shapes

  • Intro to primitive objects
  • Intro to splines and generators
  • Importing Illustrator files
  • Applying deformers

Exploring Typography

  • Intro to typography
  • Choose wisely - Typefaces
  • Animating type with MoText

Creating a Color Palette

  • Intro to color theory
  • Understanding materials
  • Setting up color relationships in Cinema 4D
  • Applying multiple materials to geometry

Adding Details

  • Applying graphics to materials
  • Adding textures with shaders
  • Recoloring textured Cloner objects

Lighting and Stylizing

  • Intro to lighting
  • Lighting for shiny, slick looking graphics
  • Creating 2D sketch style graphics

Transitions

  • Duplicate and repeat with cloners
  • Camera animation
  • 3D transitions

Animation Techniques

  • Robotic animation
  • Bounce and overshoot
  • Custom speed changes

Exporting

  • Export using the Picture Viewer

Conclusion

  • Next steps
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