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Cinema 4D Essential Training: 3 Cameras Animation and Deformers

Cinema 4D Essential Training: 3 Cameras Animation and Deformers

1h 47mBeginner2012-09-13

Authors

Rob Garrott

Rob Garrott

Video and Motion Graphics Artist, Content Manager at LinkedIn

Course details

CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program, which breaks down into installments that can be completed within 2 hours. Cameras, Animation, and Deformers focuses on the basics of animating in CINEMA 4D, including setting keyframes, moving the camera, and adding movement and interest with deformers. Rob shows how to use these tools to manipulate animations with curves, create varying depth of field and smooth shots, and create warped type and shapes.

Learning objectives
What is a keyframe?
Working with the F-Curve Manager
Pausing an animation
Working with the Editor Camera vs. the camera object
Adding movement with a spline wrap
Creating custom shapes with the Melt deformer

Skills covered

CINEMA 4DMAXON3D AnimationRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeEssential TrainingAECProduct and ManufacturingAnimation and Illustration

Concepts

0. Introduction

  • 01 - Welcome
  • 02 - Using the exercise files

1. Keyframes and Animation

  • 03 - What is a keyframe
  • 04 - Manipulating keyframes in the Timeline
  • 05 - Working between keyframes with the F-Curve Manager
  • 06 - Pausing animation with curves
  • 07 - Animation exercise - Creating bouncing movement

2. Through the Lens - Working with Cameras

  • 08 - The editor camera vs. the camera object
  • 09 - Exploring important camera settings
  • 10 - Creating depth of field
  • 11 - Creating dynamic camera movement with Motion Camera
  • 12 - Building smooth shots with Camera Morph

3. Changing Shapes with Deformers

  • 13 - The deformer workflow
  • 14 - Making a fish swim with the Wind deformer
  • 15 - Adding movement with the Spline Wrap
  • 16 - Creating bendable type
  • 17 - Making splats with the Melt deformer

Conclusion

  • 18 - What's coming next

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