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Cert Prep: Unity Certified Associate Game Developer Fundamentals

Cert Prep: Unity Certified Associate Game Developer Fundamentals

2h 57mIntermediate2021-01-28

Authors

Alan Thorn

Alan Thorn

Game Developer, Author, Educator

Course details

Become Unity certified and show employers you have the Unity skills they are looking for. Improve your chances of landing that dream job doing what you love most—making games. This course helps you study for the Fundamentals portion of the Unity Certified Associate: Game Developer exam. Using these lessons, you can validate your knowledge of game design and programming against a benchmark of proficiency and earn a professional credential to help communicate your abilities to employers. Instructor Alan Thorn covers objectives such as creating a new project, adding and manipulating game objects, organizing and optimizing your work, and importing and using assets from other programs, such as meshes, textures, and audio. Each lesson should refresh your knowledge and prepare you for real questions you'll face on the exam.

Skills covered

Real-Time ScriptingReal-TimeGame DevelopmentUnityVisualization and Real-TimeAECProduct and ManufacturingCert PrepSoftware Development

Concepts

0. Introduction

  • 01 - Fundamentals
  • 02 - Companion files

1. Editor Interface

  • 03 - Introducing Unity
  • 04 - Installing Unity
  • 05 - Creating projects
  • 06 - Render pipelines
  • 07 - Working with the interface
  • 08 - Scene vs. game mode

2. Level Design

  • 09 - Adding and removing GameObjects
  • 10 - Viewing in the Scene Tab
  • 11 - Transforming game objects
  • 12 - Object Inspector and components
  • 13 - Hierarchies
  • 14 - Snapping
  • 15 - Play Mode tint

3. Project Management

  • 16 - Packages
  • 17 - Asset Store
  • 18 - Importing assets
  • 19 - Folders and organization

4. Asset Management

  • 20 - Creating a project
  • 21 - Adding controls
  • 22 - Building a scene
  • 23 - Testing and prefabs
  • 24 - Post-processing with volumes
  • 25 - Building and deployment

Conclusion

  • 26 - Next steps

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