Cert Prep: Unity Certified Associate Game Developer Animation and Cinematics
2h 1mIntermediate2021-01-28
Authors

Alan Thorn
Game Developer, Author, Educator
Course details
Unity boasts powerful animation features that can help you bring characters and objects to life. In this course, instructor Alan Thorn gets you acquainted with the game engine’s animation capabilities as he prepares you for the user animation and cinematics portion of the Unity Certified Associate: Game Developer exam. Learn how to create animations and work with animation events, as well as how to import character models and rigs from third-party applications. Plus, see how to use timelines to create cinematic sequences, work with multiple objects and characters, and leverage Cinemachine to build virtual cinematography that adds an extra layer of drama to your games.
Skills covered
Real-TimeGame DevelopmentUnityVisualization and Real-TimeAECProduct and ManufacturingCert PrepSoftware Development
Concepts
0. Introduction
- 01 - Introduction
- 02 - Companion files
1. Animation with Code and Keyframes
- 03 - Rotating through update functions
- 04 - Animating with Animation Curves
- 05 - Creating animations
- 06 - Using the animation window
- 07 - Working with animation events
2. Character Animation and Programming
- 08 - Importing characters
- 09 - Non-humanoid and generic animations
- 10 - Humanoid animations and configuration
- 11 - Getting started with parameters
- 12 - Coding parameters
3. Timelines and Art Direction
- 13 - Creating a timeline
- 14 - Keyframes and clips
- 15 - Working with multiple objects
- 16 - Working with characters
4. Cinemachine - Virtual Cinematography
- 17 - Importing Cinemachine
- 18 - Creating your first camera shot
- 19 - Free look camera rigs
- 20 - Following paths
Conclusion
- 21 - Next steps