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CATIA V5: Class A Surfacing

CATIA V5: Class A Surfacing

1h 44mAdvanced2019-12-19

Authors

Steven Marjieh

Steven Marjieh

CEO of Class A Surfacing

Course details

Class A surface modelers are called digital sculptors for a reason: the Class A surface represents the absolute peak of styling for freeform surfaces. For this reason, the Class A technique is used to design automobiles, high-end products like mobile phones, and aerospace craft, where the shapes must be of the highest quality. This course introduces the concepts behind Class A surfacing, including an explanation of key terms and their roots in shipbuilding history. You also learn the fundamentals of Class A surfacing design—from deriving curves to creating mesh surfaces—and find out how to implement these techniques in CATIA V5, a leading CAD platform. Instructor Steven Marjieh also shows how to assemble the final form, and perform an analysis to ensure your designs meet the original engineering and styling intents.

Learning objectives
What is Class A surfacing?
Primary, secondary, and tertiary geometry
CAD tools and options
Deriving curves off existing geometry
Extruding and revolving advanced geometry
Creating mesh surfaces
Creating offsets
Joining elements
Creating and extending slabs
Creating tangent curves
Making tertiary blend surfaces
Removing excess material and joining the final elements
Measuring and modifying the final shape

Skills covered

CATIAAutomotive DesignDassaultProduct and ManufacturingDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Create the highest quality surfaces in CATIA
  • 02 - What you should know

1. Class A Surfacing

  • 03 - What is Class A surfacing
  • 04 - Constituent components and terminology

2. Basics of Design

  • 05 - Primary, secondary, and tertiary geometry
  • 06 - Continuities to adjacent elements

3. CAD Tools and Options

  • 07 - Options
  • 08 - Common tools

4. Tools

  • 09 - What are splines
  • 10 - Using Project, Intersect, and Combine
  • 11 - How to parallel a curve
  • 12 - Refresher on Extrude and Revolve
  • 13 - What are NURBS surfaces
  • 14 - Applying blend surfaces
  • 15 - Creating mesh surfaces
  • 16 - Secondary operations
  • 17 - Match surfaces
  • 18 - How to create offsets
  • 19 - Trims and splits
  • 20 - Joining elements
  • 21 - Distance analysis
  • 22 - Visualization tools
  • 23 - Extending geometry
  • 24 - Converter Wizard
  • 25 - Display tools
  • 26 - Curve shape analysis

5. Create Geometry

  • 27 - Creating the top and bottom slabs
  • 28 - Creating the front and end slabs
  • 29 - Extending slabs
  • 30 - Corner blends frame curves
  • 31 - Corner blend surfaces
  • 32 - Top blends
  • 33 - Initial set up of the tertiary blends
  • 34 - Tertiary blend surfaces

6. Operations

  • 35 - Splitting the slab surfaces
  • 36 - Joining the trimmed elements
  • 37 - Final fillet

7. Analysis

  • 38 - Relationships to neighboring geometry
  • 39 - Modifications

Conclusion

  • 40 - Learn more about Class A surfacing

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