Building Your First iOS 13 App
57mBeginner2019-10-04
Authors

Todd Perkins
Developer specializing in iOS
Course details
Want to turn your idea into a full-fledged iOS app? Learn how in this course. Todd Perkins shows folks new to iOS development how to create an iOS app in the span of an afternoon, sharing best practices along the way. Todd covers the code, tools, frameworks, and practices for building iOS applications, including how to create an Xcode project, run your first app, build a user interface, and code interactivity. Throughout the course, he includes the latest techniques and methods available with the release of iOS 13.
Learning objectives
Creating an Xcode project
Navigating the Xcode interface
Running your first app
Building layouts with storyboards
Connecting UI elements to code
Coding interactivity
Learning objectives
Creating an Xcode project
Navigating the Xcode interface
Running your first app
Building layouts with storyboards
Connecting UI elements to code
Coding interactivity
Skills covered
XcodeSwiftiOS DevelopmentiOSMobile DevelopmentAppleProject
Concepts
0. Introduction
- 01 - Build an iOS 13 app in an afternoon
- 02 - What you should know
- 03 - View the finished app
1. Setup
- 04 - Install Xcode and the iOS SDK
- 05 - Create an Xcode project
- 06 - Key parts of the Xcode interface
- 07 - Adjust code presentation in Xcode preferences
- 08 - Run your first app
2. Build a User Interface
- 09 - Basic layouts with storyboards
- 10 - Responsive layouts in iOS
- 11 - Connect UI elements to code
- 12 - Handle a button press
3. Coding Interactivity
- 13 - Show text from the pasteboard
- 14 - Update text when the app is active
- 15 - Display multiple strings
- 16 - Show text from an array
- 17 - Save data to persistent storage
- 18 - Clear saved data
Conclusion
- 19 - Next steps