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Blender 4.0 Essential Training

Blender 4.0 Essential Training

4h 34mBeginner2024-01-25

Authors

David Andrade

David Andrade

Award-winning Animator and Cofounder of Theory Studios

Course details

Blender is a powerful open-source solution for 2D and 3D modeling, animation, compositing, and post-production. In this course, get a thorough overview of the feature set in Blender 4.0 and beyond, as well as practical production techniques that combine know-how with a healthy dose of how-to. Instructor David Andrade dives into specific techniques, such as scene layout and modeling, sculpting, texturing and shading, 2D and 3D animation, character rigging (also known as armatures), visual effects and simulations, rendering, and geometry nodes. Plus, get performance-boosting tricks to render your creations even faster. Each lesson helps you gain the control and skill you need to create stunning, professional artwork for multiple platforms: games, movies, and animation.

Skills covered

Blender3D AnimationRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeEssential TrainingAECProduct and ManufacturingAnimation and Illustration

Concepts

0. Introduction

  • 01 - Introducing Blender 4.0 for beginners
  • 02 - How to install and things to know
  • 03 - How to use the exercise files

1. Your First Hour with Blender

  • 04 - Understanding how Blender works
  • 05 - Menus, search, and shortcuts
  • 06 - Create your first objects in Blender
  • 07 - How to use modifiers in Blender
  • 08 - How to add materials to objects in Blender
  • 09 - Add lights and change their colors in Blender
  • 10 - Challenge - Make your first scene in Blender 4.0
  • 11 - Solution - Render your first scene in Blender

2. Create a Starfighter

  • 12 - Overview of creation tools in Blender
  • 13 - Creating concepts with Grease Pencil
  • 14 - Storyboarding with Grease Pencil
  • 15 - Learn to 3D model in Blender
  • 16 - Advanced 3D modelling tools in Blender
  • 17 - Add details with Boolean
  • 18 - Challenge - Fix a 3D model
  • 19 - Solution - N-Gons in Blender

3. Shade and Texture

  • 20 - Overview of shading and texturing
  • 21 - Creating your first material in Blender
  • 22 - Add details with advanced materials
  • 23 - Why you should use Node Wrangler
  • 24 - Setting up your objects for painting
  • 25 - Painting a texture inside of Blender
  • 26 - Challenge - Detail your starfighter
  • 27 - Solution - Detail your starfighter

4. Learn to Rig and Animate

  • 28 - Overview of animation
  • 29 - What is rigging and why is it important
  • 30 - Refine your rig in Blender
  • 31 - Set your first keyframe in Blender
  • 32 - Why Pose Mode is awesome for animation
  • 33 - The Graph Editor
  • 34 - Challenge - Animate your first scene
  • 35 - Solution - Animate your first scene

5. Why Geometry Nodes Are Amazing

  • 36 - Overview of Geometry Nodes in Blender
  • 37 - Geometry Node samples
  • 38 - Your first Geometry Node setup
  • 39 - Using Geometry Nodes for a trench run
  • 40 - Using Geometry Nodes for VFX
  • 41 - Turn your Geometry Node into a tool
  • 42 - Challenge - Implement Geometry Nodes
  • 43 - Solution - Implementing Geometry Nodes

6. Put It All Together

  • 44 - How to organize your scenes in Blender
  • 45 - Valuable online libraries for Blender
  • 46 - Working with lights in Blender
  • 47 - Rendering with Cycles
  • 48 - What is EEVEE and Hydra
  • 49 - Color, compositing, and Kuwahara
  • 50 - Challenge - Render your first animation
  • 51 - Solution - Render your first animation

Conclusion

  • 52 - Next steps

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