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Blender 3 Essential Training

Blender 3 Essential Training

4h 50mBeginner2022-02-25

Authors

David Andrade

David Andrade

Award-winning Animator and Cofounder of Theory Studios

Course details

Blender is a powerful open-source solution for 2D and 3D modeling, animation, compositing, and post-production. In this course, get a thorough overview of the feature set in Blender 3 and beyond, as well as practical production techniques that combine know-how with a healthy dose of how-to. Instructor David Andrade dives into specific techniques, such as scene layout and modeling, sculpting, texturing and shading, 2D and 3D animation, character rigging (also known as armatures), visual effects and simulations, rendering, and game engine exporting. Plus, get performance-boosting tricks to render your creations even faster. Each lesson helps you gain the control and skill you need to create professional artwork for multiple platforms: games, movies, and animation.

Skills covered

Blender3D AnimationRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeEssential TrainingAECProduct and ManufacturingAnimation and Illustration

Concepts

0. Introduction

  • 01 - Introducing Blender 3.0 for beginners
  • 02 - How to install and things to know
  • 03 - How to use the exercise files

1. Learn Blender in Under an Hour

  • 04 - First steps - Navigating the interface
  • 05 - Menus, search, and shortcuts
  • 06 - Navigating the interface
  • 07 - Creating your first objects
  • 08 - Modifying objects
  • 09 - Making a scene and adding lights
  • 10 - Rendering your scene
  • 11 - Challenge - Add more objects
  • 12 - Solution - Add more objects

2. Create a Character with Modeling and Sculpting

  • 13 - Overview of character creation tools
  • 14 - Creating concepts with Grease Pencil
  • 15 - Creating your first sculpture
  • 16 - Optimizing your model for animation
  • 17 - Edit mode for 3D modelling
  • 18 - Challenge - Refine your character's face
  • 19 - Solution - Refine your character's face

3. Textures and Shading

  • 20 - Overview of texturing
  • 21 - Creating your first materials
  • 22 - The Shader Editor
  • 23 - Unwrapping
  • 24 - Painting your first texture
  • 25 - Challenge - Paint Gourdy
  • 26 - Solution - Paint Gourdy

4. Create Animations

  • 27 - Overview of animation
  • 28 - Creating your first armature
  • 29 - Refining your armature
  • 30 - Shape keys and drivers
  • 31 - Setting your first keyframe
  • 32 - Common animation tools
  • 33 - Challenge - Animate Gourdy
  • 34 - Solution - Animate Gourdy

5. Visual Effects and Simulation in Blender

  • 35 - Overview of visual effects in Blender
  • 36 - Geometry Nodes magic
  • 37 - Creating cloth in Blender
  • 38 - Become a barber with hair simulation
  • 39 - Having fun with fluids sims
  • 40 - Turning up the heat with fire sims
  • 41 - Challenge - Add an effect
  • 42 - Solution - Add an effect

6. Put it All Together

  • 43 - Collections, scenes, and view layers
  • 44 - Using the Asset Browser
  • 45 - Lighting
  • 46 - Rendering overview
  • 47 - Deep dive - EEVEE tips
  • 48 - Deep dive - Cycles tips
  • 49 - Challenge - Render your first animation
  • 50 - Solution - Render your first animation

7. Advanced Blender Features

  • 51 - Video editing in Blender
  • 52 - 2D animation overview
  • 53 - Unreal Engine workflows for Blender
  • 54 - Using virtual reality in Blender

Conclusion

  • 55 - Next steps

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