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Blender 3.3 Essential Training

Blender 3.3 Essential Training

5h 2mIntermediate2022-11-23

Authors

David Andrade

David Andrade

Award-winning Animator and Cofounder of Theory Studios

Course details

Blender is a powerful open-source solution for 2D and 3D modeling, animation, compositing, and post-production. In this course, get a thorough overview of the updates, features, and enhancements in Blender 3.3, as well as practical production techniques that combine know-how with a healthy dose of how-to. Instructor David Andrade guides you through learning Blender in under an hour, then dives into specific techniques, such as modeling and sculpting a character, using textures and shading, creating animations, and using Blender to create visual effects and simulations. Learn about the recent connections Blender offers to the Unreal and Unity game engines. Plus, get performance-boosting tricks to render your creations even faster. Each lesson helps you gain the control and skill you need to create professional artwork for multiple platforms: games, movies, and animation.

Skills covered

Blender3D AnimationRenderingMotion Graphics and VFX3D ModelingVisualization and Real-TimeEssential TrainingAECProduct and ManufacturingAnimation and Illustration

Concepts

0. Introduction

  • 01 - Introducing Blender 3.3 for beginners
  • 02 - How to install and things to know
  • 03 - How to use the exercise files

1. Learn Blender in under an Hour

  • 04 - First steps, navigating the interface
  • 05 - Menus, search, and shortcuts
  • 06 - Create your first objects
  • 07 - Modifying objects
  • 08 - Arrange your Blender scene and add materials
  • 09 - Add lights and render your scene
  • 10 - Challenge - Add more objects
  • 11 - Solution - Add more objects

2. Create a Character with Modeling and Sculpting

  • 12 - Overview of character creation tools
  • 13 - Creating concepts with Grease Pencil
  • 14 - Create your first sculpture
  • 15 - 3D modeling in Blender
  • 16 - Turning logos into 3D models
  • 17 - Create a landscape with Geometry Nodes
  • 18 - Challenge - Put your lunar scene together
  • 19 - Solution - Put your lunar scene together

3. Textures and Shading

  • 20 - Overview of texturing
  • 21 - Creating your first materials in Blender
  • 22 - Advanced Shader Editor workflow
  • 23 - Unwrapping
  • 24 - Texture painting in Blender
  • 25 - Sculpture painting in Blender
  • 26 - Challenge - Paint your astronaut
  • 27 - Solution - Paint your astronaut

4. Create Animations

  • 28 - Overview of animation
  • 29 - Preparing your objects for animation
  • 30 - Using Rigify to create 3D characters
  • 31 - Refining Rigify with weight painting
  • 32 - Set your first keyframe
  • 33 - Blender character animation tools
  • 34 - Challenge - Animate your astronaut
  • 35 - Solution - Animate your astronaut

5. Visual Effects and Simulation in Blender

  • 36 - Overview of visual effects in Blender
  • 37 - Creating cloth in Blender
  • 38 - Rigid
  • 39 - Having fun with fluids sims
  • 40 - Turning up the heat with fire sims
  • 41 - Become a barber with the new Hair system
  • 42 - Challenge - Add an effect
  • 43 - Solution - Add an effect

6. Put It All Together

  • 44 - Collections, scenes, and view layers
  • 45 - BlenderKit for scene assembly
  • 46 - Refining lighting in Blender
  • 47 - Rendering with EEVEE
  • 48 - Rendering with cycles
  • 49 - Render output and compositing in Blender
  • 50 - Challenge - Render your first animation
  • 51 - Solution - Render your first animation

7. Advanced Blender Topics

  • 52 - Linking and Library Overrides
  • 53 - Track footage in Blender
  • 54 - Unreal Engine workflows for Blender

Conclusion

  • 55 - Next steps

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