Audio Design for Interactive Projects
1h 36mIntermediate2017-11-10
Authors

Nate Mars
Producer, Music Technologist
Course details
Sound is a subtle—but critical—aspect of any physical or web-based product. Even if a sound lasts less than a second, it affects how users feel about a product. If the sounds users hear as they navigate a program or unlock a reward in a game are pleasant, they are likely to feel more favorable about the product as a whole. In this course, instructor Nate Mars shares practical approaches to creating user interface sounds for web and physical products—from creative brief to execution. Nate explores working with professional audio tools and digital audio workstations like Ableton Live and Pro Tools; takes you through the end-to-end sound design process; explains how to interpret a creative brief; discusses audio cues that can inform users and create a better sonic experience; and more.
Learning objectives
Working with professional audio tools and digital audio workstations
Staying organized
Interpreting creative briefs
Creating an audio mood board
Exporting audio from Ableton Live
How sounds inform users
Creating action sounds like play, stop, and select
Layering different sounds
Learning objectives
Working with professional audio tools and digital audio workstations
Staying organized
Interpreting creative briefs
Creating an audio mood board
Exporting audio from Ableton Live
How sounds inform users
Creating action sounds like play, stop, and select
Layering different sounds
Skills covered
Logic ProAudio EngineeringAppleAudio and MusicPersona
Concepts
0. Introduction
- 01 - Welcome
- 02 - What you should know
- 03 - Accesssing the exercise files
1. What Is Audio Design for Interactive
- 04 - Understanding audio design
- 05 - Tools of the trade
- 06 - Sound design basics and concepts
- 07 - Ableton Live - Quick start
- 08 - Staying organized
- 09 - A tour of the process
2. Keep it Brief
- 10 - Interpreting a creative brief
- 11 - Creating a sonic mood board
- 12 - Presenting to the client
3. Sound Decisions
- 13 - How sounds inform users
- 14 - Navigation
- 15 - Actions
- 16 - On or off
- 17 - Notifications and rewards
- 18 - Errors
- 19 - Layering sounds
- 20 - Sonic inspiration
Conclusion
- 21 - Next steps