AR for Mobile Developers
31mIntermediate2018-02-09
Authors

Emmanuel Henri
Executive with 20+ years of experience in programming and design
Course details
Augmented reality (AR) offers developers an array of possibilities for presenting content in new and interesting ways. If this technology has piqued your interest, but you're unsure of how to approach an AR project from a mobile development standpoint, this course can help. Receive an overview of what AR is and learn about which common traits are present in most successful AR apps, and how to approach popular AR tools from the perspective of a developer or entrepreneur. Instructor Emmanuel Henri first takes a look at defining a successful AR project by reviewing examples of well-executed applications. He then moves through the research and planning phases, discussing what brings value to an AR application, and how to approach interactions and device sizing. He wraps up the course with a look at two of the most popular AR tools on today's market: Unreal Engine and Unity.
Learning objectives
What is AR?
Examples of AR in action
Four traits of successful AR applications
Initial questions that occur while planning an AR project
Interactions for AR
Sizing the elements of an AR scene
Methods for monetizing an AR application
Unreal Engine and Unity
Learning objectives
What is AR?
Examples of AR in action
Four traits of successful AR applications
Initial questions that occur while planning an AR project
Interactions for AR
Sizing the elements of an AR scene
Methods for monetizing an AR application
Unreal Engine and Unity
Skills covered
FacebookUnreal EngineEpicUnityAugmented RealityCross-Platform DevelopmentMetaMobile DevelopmentPersonaVisualization and Real-TimeProduct and Manufacturing
Concepts
0. Introduction
- 01 - Welcome
- 02 - Course prerequisites
1. Introduction to AR
- 03 - What is AR
- 04 - Well-executed AR examples - Ikea Place
- 05 - Well-executed AR examples - Airway Ex
- 06 - Four common traits of successful AR
2. Research and Planning AR
- 07 - The top five questions to ask for AR
- 08 - Value of the AR project
- 09 - Project fits an AR experience
- 10 - Interaction spot-check for AR
- 11 - Device sizing for AR
- 12 - Monetization spot-check with AR
3. Tools to Execute AR
- 13 - Introduction to the tools for AR
- 14 - AR with Unreal Engine
- 15 - AR with Unity
Conclusion
- 16 - Next steps