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Android Development Essential Training: App Architecture with Kotlin

Android Development Essential Training: App Architecture with Kotlin

2hBeginner2019-05-01

Authors

David Gassner

David Gassner

Author of 60+ video-based training courses for software developers

Course details

The Android app architecture constantly evolves. The introduction of the Kotlin programming language, new form factors such as Chromebooks, and reusable architecture components have made it faster and easier than ever to build high-quality Android apps. It is imperative that developers understand what the latest tools and recommendations are and how to use them to build out their applications. In this course, instructor David Gassner explains how to build an Android app that uses Kotlin instead of Java, add navigation functionality, and leverage the most useful architecture components such as LifecycleObserver, ViewModel, and LiveData, to create apps that are robust and easy to maintain over time.

Learning objectives
Handling lifecycle events
Handling view events
Updating display from new data
Adding ViewModels to activities
Subscribing to changes in LiveData values
Adding a new launcher activity
Starting activities with explicit intents
Sharing data with implicit intents
Adding a navigation drawer
Adding a header to a navigation drawer
Handling navigating drawer menu events

Skills covered

Android DevelopmentAndroidMobile DevelopmentGoogleEssential TrainingProgramming LanguagesSoftware Development

Concepts

0. Introduction

  • 01 - Build robust apps with Android app architecture
  • 02 - What you should know
  • 03 - Review the starting app

1. Handle and Manage Lifecycle Events

  • 04 - Explore the activity lifecycle
  • 05 - Trace lifecycle events with Logcat
  • 06 - Handle events with LifecycleObserver

2. Manage View Objects at Runtime

  • 07 - Work with synthetic view bindings
  • 08 - Get view references with findViewById()
  • 09 - Handle view events with lambdas
  • 10 - Create companion object functions
  • 11 - Update display from new data
  • 12 - Restore state after orientation change
  • 13 - Add a ViewModel to an activity
  • 14 - Subscribe to changes in LiveData values

3. Manage Navigation

  • 15 - Add a new launcher activity
  • 16 - Start activities with explicit intents
  • 17 - Display a Share button on the toolbar
  • 18 - Share data with implicit intents
  • 19 - Finish an activity with an up button

4. Work with Navigation Menus

  • 20 - Define an options menu with XML
  • 21 - Add a navigation drawer to a layout
  • 22 - Add icon graphics to menu items
  • 23 - Add a header to a navigation drawer
  • 24 - Handle navigation drawer menu events
  • 25 - Add a navigation toggle button

Conclusion

  • 26 - Next steps

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