After Effects Guru: Mastering Cameras and Lights
3h 1mIntermediate2019-01-22
Authors

Nick Harauz
Certified Adobe, Apple, and Avid Trainer
Course details
After Effects offers a world of possibilities when it comes to motion graphics and VFX. With the click of a switch, you can turn layers into 3D and interact with cameras and lights. These indispensable tools allow you to change the look and feel of a scene, adding instant depth and production value. But before you dive in, there's some fundamentals you should master. In this course, Nick Harauz teaches the essentials of working with cameras and lights in After Effects CC. Learn how to stay grounded in infinite space, navigate in viewports, and work with multiple cameras. Discover how to leverage scripts and expressions for control and efficiency, and create three-point lighting setups to add dimension and richness to your scenes. Plus, get real-world examples of cameras and lights in a professional mograph design.
Learning objectives
Making layers 3D
Comparing one- and two-node cameras
Moving and animating cameras
Using depth of field commands
Using ambient, point, parallel, and spot lights
Creating shadows
Cutting between multiple cameras
Photo projection mapping
Using expressions for cameras and lights
Leveraging useful plugins
Learning objectives
Making layers 3D
Comparing one- and two-node cameras
Moving and animating cameras
Using depth of field commands
Using ambient, point, parallel, and spot lights
Creating shadows
Cutting between multiple cameras
Photo projection mapping
Using expressions for cameras and lights
Leveraging useful plugins
Skills covered
Motion GraphicsAfter EffectsRenderingMotion Graphics and VFXVisualization and Real-TimeAdobeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Mastering lights and cameras when animating effects in After Effects
- 02 - What you should know before watching this course
1. The Basics of Cameras
- 03 - Making layers 3D
- 04 - Depth without cameras (multi-planing)
- 05 - A quick camera primer
- 06 - One node vs two node cameras
- 07 - Choosing different lenses
- 08 - Working with orthographic views
- 09 - Adjusting custom views and framing layers
- 10 - Tips for moving cameras
- 11 - Creating an orbit null with scripts
- 12 - Basic tips for camera animation
- 13 - Adjusting camera motion paths
- 14 - Working with depth of field
- 15 - Using depth of field commands
2. The Basics of Lighting
- 16 - Working with ambient and point lights
- 17 - Working with parallel and spot lights
- 18 - Creating a three-point lighting setup
- 19 - Creating shadows
- 20 - Playing with a layer's material options
- 21 - Using lighting in the C4D renderer
3. Intermediate and Advanced Camera and Lighting Techniques
- 22 - Cutting between multiple cameras
- 23 - Animating a camera between multiple scenes
- 24 - Photo projection mapping
- 25 - Cameras and 3D photos
- 26 - Helpful expressions for cameras
- 27 - Helpful expressions for lights
- 28 - Volumetric lighting
- 29 - Mimicking camera movement from the real world
- 30 - Useful plugins for camera animation
- 31 - Using cameras with C4D Lite
- 32 - Using After Effects cameras in VR production
Conclusion
- 33 - Next steps