After Effects Apprentice: 06 Type and Music
4h 11mIntermediate2016-11-07
Authors

Chris Meyer
Principle at Crish Design

Trish Meyer
Principle at Crish Design, an award-winning graphic design studio
Course details
One of the cornerstones of motion graphics is creating and animating type. In this course, Trish Meyer shows how to typeset titles professionally and create custom animations, as well as apply and modify the hundreds of text animation presets that After Effects ships with. Additionally, Chris Meyer shows how to add audio to projects, including spotting "hit points" to align keyframes and video action.
Learning objectives
The core text animation recipes
Animating text along a path
Working with text animation presets
Timing animation to audio
Per-character 3D type
Rendering with an alpha channel
Making Photoshop type editable in After Effects
Professional typesetting tips
Learning objectives
The core text animation recipes
Animating text along a path
Working with text animation presets
Timing animation to audio
Per-character 3D type
Rendering with an alpha channel
Making Photoshop type editable in After Effects
Professional typesetting tips
Skills covered
Motion GraphicsAfter EffectsRenderingMotion Graphics and VFXVisualization and Real-TimeLimited SeriesAdobeAECProduct and ManufacturingAnimation and Illustration
Concepts
Introduction
- Overview
- Software versions and exercise files
Creating Type
- Setting up
- Entering, editing, and styling type
- Using strokes
- Working with paragraph text
Sidebars
- Working with Photoshop text
- Keyframing source text
- The Buzz Words preset
- Rendering with alpha channels
- Typesetting Tips
- Exploring faux styling options
- Tracking and kerning
Using smart quotes
- Using hyphens and dashes
- Animating Type
- Setting a title
- Creating a text animator
- Selecting by character vs. percent
Animating position
- Animating more properties
- Exploring text transitions
- Randomizing order
Cascading Type
- The Cascade recipe
- Exploring offset plus selection shapes
- Working with ramp selection shapes
Using character anchor points
- Further refinements
- Animating by Words
- Working with selections based on words
- Anchor point grouping
Multiple ranger selectors
- Flowing Text
- Using a vertical blur treatment
- Animated tracking
- Working with text on a path
- Per-Character 3D
Per-character 3D overview
- Enabling per-character 3D
- Exploring per-character 3D
- Ease high and Ease low
- The Wiggly Selector (and More)
- Separating fields
- Exploring wiggly options
- Animating wiggles
- Rendering with alpha channels
Multiple animators
- Working With Audio
- Adding audio
- Audio levels
- Spotting hit points
Timing to audio
- Spotting dialogue
- Timing dialogue to music
- Mixing audio
- Exploring audio refinements
Using Text Presets
- Applying text presets
- Browsing presets in Bridge
- Editing presets
- Saving presets