After Effects Apprentice: 03 Advanced Animation
3h 2mAdvanced2016-11-07
Authors

Chris Meyer
Principle at Crish Design

Trish Meyer
Principle at Crish Design, an award-winning graphic design studio
Course details
In this course, Chris Meyer helps beginning After Effects artists take their animations to the next level. Chris shows how to refine animations to create elegant, coordinated movements with the minimum number of keyframes—as well as slam-downs, whip pans, and other attention-getters. Additional movies show how to reverse-engineer existing animations, create variations on a theme, and master other parts of the program. Even though this course is designed for beginners, even veterans should learn tricks that many experienced users are unaware of. Chris' friendly running commentary lets you in on his mental process as he works on an animation. Exercise files for After Effects CS4 through CC are included with the course.
Learning objectives
Understanding how keyframes work under the hood
Controlling the anchor point to create more predictable animations
Mastering the Graph Editor for the ultimate control over keyframes
Animating parameters including motion paths
Hand-drawing motion paths to simplify complex movements
Applying and tweaking Motion Blur
Using hold keyframes
Learning objectives
Understanding how keyframes work under the hood
Controlling the anchor point to create more predictable animations
Mastering the Graph Editor for the ultimate control over keyframes
Animating parameters including motion paths
Hand-drawing motion paths to simplify complex movements
Applying and tweaking Motion Blur
Using hold keyframes
Skills covered
Motion GraphicsAfter EffectsRenderingMotion Graphics and VFXVisualization and Real-TimeLimited SeriesAdobeAECProduct and ManufacturingAnimation and Illustration
Concepts
Introduction
- Overview
- Software versions and exercise files
Keyframe Basics
- Reviewing keyframes
- Exploring keyframe interpolation, velocity, and influence
- Instant gratification - Auto B zier
- Instant gratification - Easy Ease
The Anchor Point
- Setting the anchor point
- Exploring an alternate way to edit
- Working with motion control moves
- Using an anchor point path
The Graph Editor
- Navigating the Graph Editor
- Understanding graph types
- Editing values and timing
- Interpolating in the Graph Editor
- Coordinating keyframes
- Working with separate dimensions
Crafting Organic Movements
- Using Motion Sketch
- Working with the Smoother
- Working with Auto-Orientation
- Using roving keyframes
Smooth Motion and Stop Motion
- Enabling motion blur
- Adjusting motion blur
- Slamming down with Hold keyframes
- Blinking with Hold keyframes
Quizzlers
- Quizzler challenges
- Quizzler solution one - Bounce and squish
- Quizzler solution two - Perfect orbit
- Quizzler solution three - Overshoot animations
Idea Corner
- Idea corner one - Alternative camera movements
- Idea corner two - Independent slam
Sidebars
- Work area tips and tricks
- Working with time display format