Affinity Designer for UX Design
1h 56mIntermediate2020-09-01
Authors

Ronnie McBride
Designer, Artist
Course details
Affinity Designer is a cross-platform vector design tool that's simple, streamlined, and easy to use for UX, UI, and responsive web design. You can create branding materials, websites, app interfaces, logos, and so much more. Learn how to incorporate Affinity Designer into your own UX design process. Here Ronnie McBride shows how to set up your preferences and workspace, use artboards, create custom color themes in the Swatches panel, create and use grids for layout, and build wireframes, mockups, UI assets, and hero graphics—all with the versatile toolset in Affinity Designer. Once you find out what you can do with Affinity Designer, you may never go back to expensive design software again.
Topics include:
Setting up your workspace
Creating new documents
Using artboards
Choosing fonts
Creating a wireframe or mockup
Creating UI assets
Embedding your design
Exporting your design for prototyping
Topics include:
Setting up your workspace
Creating new documents
Using artboards
Choosing fonts
Creating a wireframe or mockup
Creating UI assets
Embedding your design
Exporting your design for prototyping
Skills covered
Affinity DesignerSerif Ltd.UX DesignUser ExperiencePersonaWeb Development
Concepts
0. Introduction
- 01 - UX design in Affinity Designer
- 02 - Using the exercise files
1. Setting Up the Workspace
- 03 - Setting your color profile and preferences for UI design
- 04 - Setting up your interface for UI design
- 05 - Creating a new document
- 06 - Using artboards
2. Design Basics
- 07 - Making color schemes and saving swatches
- 08 - Creating gradients
- 09 - Grids
- 10 - Alignment and spacing
- 11 - Lights and shadows
- 12 - Choosing fonts and saving styles
3. Wireframing
- 13 - Creating wireframe
- 14 - Building your first mockup
4. Creating UI Assets
- 15 - Asset panel
- 16 - Creating your first hero image treatment
- 17 - Creating a stereo dial
- 18 - Embedding your design
- 19 - Constraints
- 20 - Exporting for prototyping
Conclusion
- 21 - Next steps