Adobe Dimension Essential Training: The Basics
1h 45mIntermediate2021-01-03
Authors

Theresa Jackson
Graphic Artist, Teacher
Course details
Curious about creating 3D composites? Adobe Dimension is a great place to start. This easy-to-use application can help graphic designers of all skill levels achieve photorealistic 3D effects in advertising projects, photography, abstract art, and much more. In this course, Theresa Jackson goes over the very basics of what Adobe Dimension can do. She begins by helping you get comfortable with the Dimension workspace, providing an overview of the interface and tool panels. She then walks through how to create, edit, and render a product shot, as well as how to leverage some of the cool features Dimension has to offer, such as Substance materials.
Learning objectives
Positioning 3D models in a scene
Applying materials and background images
Working with multiple models in a scene
Lighting a product shot
Learning objectives
Positioning 3D models in a scene
Applying materials and background images
Working with multiple models in a scene
Lighting a product shot
Skills covered
DimensionRenderingMotion Graphics and VFXVisualization and Real-TimeAdobeEssential TrainingAECProduct and ManufacturingAnimation and Illustration
Concepts
0. Introduction
- 01 - Bring your 3D design ideas to life
- 02 - What is Adobe Dimension
1. The Dimension Workspace
- 03 - User interface tour
- 04 - 3D models
- 05 - Camera tools
- 06 - Magic Wand and Sampler tools
- 07 - Adobe Standard Material (ASM)
- 08 - Substance materials
- 09 - Lights and render preview
- 10 - Image graphics and backgrounds
2. Build a 3D Scene
- 11 - Add a 2D background image
- 12 - Add and position 3D models
- 13 - Add materials to models
- 14 - Add brand graphics to models
- 15 - Group and duplicate models
- 16 - Work with graphics artboards
- 17 - Edit material properties
- 18 - Light the product shot
- 19 - Working with camera views
- 20 - Focus point and final render
- 21 - Edit in Photoshop
3. New Features
- 22 - Dimension updates
- 23 - 3D text
- 24 - Basic shapes
- 25 - Basic shapes and label graphics
- 26 - Align and Distribute
- 27 - UV export
Conclusion
- 28 - Next steps