Accessibility and Inclusion with Figma
1h 40mBeginner2023-12-21
Authors

Tom Green
Teacher, Author, Professor
Course details
Figma is a powerful collaborative design tool, but have you ever wondered about your options for supporting more inclusive, accessible design experiences and products? In this course, teacher, author, and professor Tom Green guides you through six different plugins and utilities for Figma that will help your design work be more inclusive and accessible. Deep dive into the Stark plugin, including its contrast checker, typography checker, vision simulator, Sidekick AI assistant, and more. Explore Adee, with its contrast checker, alt text generator, and color blindness simulator, and check out the contrast checker tools Able and Ally. Learn how to use Humaaans for inclusive graphics and Lokalise for supporting additional languages. Plus, go over additional inclusivity sources and examine ways you can take accessibility and inclusivity forward.
Skills covered
AccessibilityInteraction DesignDiversity, Equity, and Inclusion (DEI)User ExperienceProject
Concepts
0. Introduction
- 01 - Figma accessibility plugins
1. Stark
- 02 - Accessibility
- 03 - Installing the Stark plugin for Figma
- 04 - Using Stark s contrast checker
- 05 - Using Stark s typography checker
- 06 - Reviewing alt text
- 07 - Correct focus order
- 08 - Using Stark s vision simulator
- 09 - Touch targets
- 10 - Adding landmarks
- 11 - Add Aria notes
- 12 - Using Sidekick
- 13 - The Stark accessibility checklist widget
2. Adee
- 14 - Installing Adee
- 15 - Using Adee s contrast checker
- 16 - Using the alt text generator
- 17 - Using Adee s color blindness simulator
- 18 - Checking touch sizes
3. Contrast Checkers
- 19 - Installing Able and Ally
- 20 - Checking color contrast with Able
- 21 - Checking color contrast with Ally
4. Humaaans
- 22 - Inclusion
- 23 - Using Humaaans with Figma
- 24 - Create an onboarding frame
- 25 - Persona
5. Lokalise
- 26 - An overview of Lokalise
- 27 - Changing text to French
6. Inclusivity Sources
- 28 - An overview of inclusive design in Microsoft
- 29 - Cards for Humanity
Taking Accessibilty and Inclusivity Forward
- 30 - Next steps for accessible, inclusive design