3ds Max: Stylized Environment for Animation
4h 45mIntermediate2017-02-02
Authors

Zaheer Mukhtar
3D Graphics Designer, Visual Effects Artist, Film Director
Course details
Stylized art is used for both games and films, and in both scenarios, the intricate, detailed final animation often starts with a reference image. That's where this course starts too—analyzing a reference image to kick off an animation workflow in 3ds Max that results in a fully stylized, animated environment. Join Zaheer Mukhtar as he takes you through each step.
First, Zaheer explores artistic ways to block out the basic forms of your structure, such as using exaggerated proportions and irregular, tilted shapes. Next, he shows how to add details to the forms. Then he demonstrates how to add the more stylized elements including textures, imported materials, color refinements, and lighting. He wraps up the course by wrapping up the workflow, making final render passes and preparing the scene for export. Along the way, he covers art creation, modeling, compositing, and more.
Learning objectives
Exploring the elements of stylization
Analyzing a reference image
Blocking out basic shapes
Reshaping forms
Creating details
Creating stylized elements
Creating materials in 3ds Max
Color correcting materials
Preparing materials for export
Importing elements into a scene
Adding lights to a scene
Setting up V-Ray Renderer
Fixing issues with renders and lights
Compositing render passes in Photoshop
First, Zaheer explores artistic ways to block out the basic forms of your structure, such as using exaggerated proportions and irregular, tilted shapes. Next, he shows how to add details to the forms. Then he demonstrates how to add the more stylized elements including textures, imported materials, color refinements, and lighting. He wraps up the course by wrapping up the workflow, making final render passes and preparing the scene for export. Along the way, he covers art creation, modeling, compositing, and more.
Learning objectives
Exploring the elements of stylization
Analyzing a reference image
Blocking out basic shapes
Reshaping forms
Creating details
Creating stylized elements
Creating materials in 3ds Max
Color correcting materials
Preparing materials for export
Importing elements into a scene
Adding lights to a scene
Setting up V-Ray Renderer
Fixing issues with renders and lights
Compositing render passes in Photoshop
Skills covered
3ds Max3D AnimationRenderingMotion Graphics and VFXAutodesk3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Welcome
- 02 - What you should know
- 03 - Using the exercise files
1. Blocking Out Basic Shapes
- 04 - Elements of stylization
- 05 - Analyzing the reference image
- 06 - Setting up shortcuts
- 07 - Blocking out the basic shape
- 08 - Blocking out the top portion
- 09 - Blocking out the balcony
- 10 - Adding railings to the balcony
- 11 - Adding details to the top planks
- 12 - Creating the top antenna
- 13 - Blocking out the window opening
- 14 - Blocking out the door frame
- 15 - Blocking out the front door
2. Adding Details to Basic Shapes
- 16 - Creating and unwrapping wooden planks
- 17 - Adding cracks to the wooden planks
- 18 - Making the roof and walls from planks
- 19 - Placing planks on the roof
- 20 - Reshaping planks for a triangular roof
- 21 - Finishing the triangular roof portion
- 22 - Adding planks to the balcony
- 23 - Adding planks to walls
- 24 - Adding the base to the balcony
3. Creating Stylized Details
- 25 - Adding the door to the front
- 26 - Opening for the top window and balcony
- 27 - Creating details for the side windows
- 28 - Adding the last of the details
- 29 - Creating stylized flowers
- 30 - Creating stylized grass
4. Creating Textures, Exporting, and Rendering
- 31 - Methods for creating stylized textures
- 32 - Using vector shapes to add details
- 33 - Creating base texture in DDO
- 34 - Adding details to the base texture in DDO
- 35 - Creating materials in 3ds Max
- 36 - Color correcting materials
- 37 - Preparing flowers and grass for export
- 38 - Importing grass and flowers to the scene
- 39 - Setting up the camera and grass
- 40 - Modifying the structure shape
- 41 - Adding lights to the scene
- 42 - Setting up V-Ray renderer
- 43 - Fixing issues with renders and lights
- 44 - Compositing render passes in Photoshop
- 45 - Adding more elements to the final composition
Conclusion
- 46 - Next steps