3ds Max: Revit Integration
2h 54mIntermediate2017-11-14
Authors

Adam Crespi
Educator and Trainer in 3D applications for computer-generated imagery
Course details
Discover how to efficiently take a model from Autodesk Revit into Autodesk 3ds Max. In this course, Adam Crespi goes beyond basic exporting and importing to show a streamlined workflow that optimizes Revit models for flexibility in rendering and design with 3ds Max. As part of this workflow, Adam covers optimizing a Revit model for export, breaking up large meshes, and best practices for export. In 3ds Max, he discusses importing a Revit model, applying smoothing groups, adjusting UV coordinates, integrating substances, fine-tuning materials, and creating test renderings.
Learning objectives
Optimizing Revit files for export
Breaking up large meshes
Exporting the Revit model
Importing the Revit scene
Adding details to coarse meshes
Selecting and replacing materials
Adjusting UV mapping
Changing light types
Adjusting lighting and exposure
Learning objectives
Optimizing Revit files for export
Breaking up large meshes
Exporting the Revit model
Importing the Revit scene
Adding details to coarse meshes
Selecting and replacing materials
Adjusting UV mapping
Changing light types
Adjusting lighting and exposure
Skills covered
3ds MaxRevit3D AnimationRenderingMotion Graphics and VFXAutodesk3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Welcome
- 02 - What to know
- 03 - Exercise files
1. Optimizing Revit Files for Export
- 04 - Assessing large area meshes
- 05 - Checking families for smooth rendering
- 06 - Breaking up large meshes
- 07 - Incorporating round objects
- 08 - Modifying room-spanning objects
- 09 - Exporting the Revit model
2. Importing the Revit Scene
- 10 - Importing the Revit file
- 11 - Applying smoothing groups
- 12 - Checking meshes for optimization
- 13 - Adding edge loops to reduce artifacts
- 14 - Augmenting terrain
- 15 - Adding details to coarse meshes
3. Adjusting Materials and Mapping
- 16 - Selecting and replacing materials
- 17 - Adjusting UV mapping
- 18 - Integrating substances
- 19 - Adjusting materials
4. Lighting and Rendering
- 20 - Changing light types
- 21 - Wiring switches for animation
- 22 - Test rendering
- 23 - Adjusting lighting and exposure
Conclusion
- 24 - Next steps