3ds Max: Medical Product Visualization with Arnold
1h 24mIntermediate2017-11-28
Authors

Duane Loose
Principal Designer at Duane Loose Design
Course details
3ds Max—combined with its rendering engine, Arnold—can help you create dynamic content for the presentation of product ideas and concepts. In this course, learn how to use 3ds Max and Arnold to create compelling product visualizations for medical devices. Instructor Duane Loose starts by showing how to set up 3ds Max 2018 for Arnold rendering, and how to import CAD assets. Duane then covers materials, how to build a material library, and how to light and render your scenes. To wrap up, Duane discusses compositing and output, including how to leverage Photoshop and After Effects to prepare your imagery for marketing and promotional materials.
Learning objectives
Importing and using CAD data
Modifying asset geometry
Asset and scene organization
Creating and sharing screen shots of your work
Using reference images for color and texture development
Creating and using procedural materials
Setting up scene lighting
Rendering
Compositing and output
Learning objectives
Importing and using CAD data
Modifying asset geometry
Asset and scene organization
Creating and sharing screen shots of your work
Using reference images for color and texture development
Creating and using procedural materials
Setting up scene lighting
Rendering
Compositing and output
Skills covered
3ds Max3D AnimationRenderingMotion Graphics and VFXAutodesk3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Welcome
- 02 - Design visualization process
- 03 - Project files overview and Arnold setup prep
1. Asset Preparation
- 04 - Importing and using CAD data
- 05 - Modifying asset geometry
- 06 - Asset and scene organization
- 07 - Screenshots for approval
2. Materials
- 08 - Using reference images
- 09 - Procedural materials
- 10 - Image based materials
- 11 - Applying materials
- 12 - Building a material library
3. Lighting
- 13 - Setting up scene lighting
- 14 - Shadow settings
- 15 - Environment - Using images
- 16 - Environment - Using maps
4. Cameras
- 17 - Camera setup
- 18 - Exposure control
5. Rendering
- 19 - Diffuse color render pass
- 20 - Ambient occlusion render pass
6. Compositing and Output
- 21 - Photoshop render composite
- 22 - After Effects render composite
Conclusion
- 23 - Next steps