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3ds Max: Digital Humans for Architectural Visualizations

3ds Max: Digital Humans for Architectural Visualizations

1h 35mIntermediate2021-06-16

Authors

George Maestri

George Maestri

Animation Director and Producer

Course details

By themselves, architectural visualization projects can seem stale. Adding people to the renderings adds personality and a sense of realism to the images. In this course, George Maestri shows viewers how to work with 2D and 3D assets to add humans to an architectural scene. George steps you through the process of creating and rigging a character in 3ds Max and points you to some online sources where you can choose models for your project. He shows you how to manipulate your model’s structure and texture to change looks. George goes into creating a CAT skeleton for your character and then skinning the character with a 3D mesh. Your character doesn’t have to remain stationary. George walks through how to animate characters using CATMotion or Biped, a tool within 3ds Max.

Skills covered

3ds Max3D AnimationRenderingMotion Graphics and VFXAutodesk3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)

Concepts

Introduction

  • Introduction to digital humans
  • Using the exercise files

Getting Started

  • The character process
  • 3ds Max rigging overview
  • Resources for 3D models
  • Manipulating and texturing 3D models

Creating Skeletons in CAT

  • Creating skeletons in CAT
  • Fitting a CAT skeleton to a mesh
  • Fine-tuning the skeleton

Skinning Characters

  • Skinning the mesh
  • Adjusting envelopes
  • Adjusting vertices
  • Finalizing skinning

Animating Characters in CAT

  • Understanding CATMotion
  • Creating a procedural walk
  • Adjusting a walk
  • Moving through the scene
  • Walking along a path and footsteps
  • Creating poses
  • Animating between poses
  • Saving and loading clips

Working with Biped

  • Biped overview
  • Biped figure mode
  • Skinning bipeds
  • Animating walks in Biped
  • Keyframe animation in Biped
  • Motion capture in Biped

Conclusion

  • Next steps

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