3ds Max: Digital Humans for Architectural Visualizations
1h 35mIntermediate2021-06-16
Authors

George Maestri
Animation Director and Producer
Course details
By themselves, architectural visualization projects can seem stale. Adding people to the renderings adds personality and a sense of realism to the images. In this course, George Maestri shows viewers how to work with 2D and 3D assets to add humans to an architectural scene. George steps you through the process of creating and rigging a character in 3ds Max and points you to some online sources where you can choose models for your project. He shows you how to manipulate your model’s structure and texture to change looks. George goes into creating a CAT skeleton for your character and then skinning the character with a 3D mesh. Your character doesn’t have to remain stationary. George walks through how to animate characters using CATMotion or Biped, a tool within 3ds Max.
Skills covered
3ds Max3D AnimationRenderingMotion Graphics and VFXAutodesk3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)
Concepts
Introduction
- Introduction to digital humans
- Using the exercise files
Getting Started
- The character process
- 3ds Max rigging overview
- Resources for 3D models
- Manipulating and texturing 3D models
Creating Skeletons in CAT
- Creating skeletons in CAT
- Fitting a CAT skeleton to a mesh
- Fine-tuning the skeleton
Skinning Characters
- Skinning the mesh
- Adjusting envelopes
- Adjusting vertices
- Finalizing skinning
Animating Characters in CAT
- Understanding CATMotion
- Creating a procedural walk
- Adjusting a walk
- Moving through the scene
- Walking along a path and footsteps
- Creating poses
- Animating between poses
- Saving and loading clips
Working with Biped
- Biped overview
- Biped figure mode
- Skinning bipeds
- Animating walks in Biped
- Keyframe animation in Biped
- Motion capture in Biped
Conclusion
- Next steps