3ds Max and V-Ray: Residential Exterior Materials
2h 28mIntermediate2018-12-19
Authors

George Maestri
Animation Director and Producer
Course details
Anyone who presents architectural renderings and visualizations to clients knows the importance of realistic materials. Physically accurate materials add impact to any design. This course helps you build custom materials for texturing the exterior of residential buildings with 3ds Max 2019, Substance Designer, V-Ray, and Bitmap2Material (B2M). The training continues George Maestri's residential modeling series, which started in SketchUp with a concept drawing for a single family home. Here George explains how to import the SketchUp drawing into 3ds Max and UV map the geometry so you can texture and enhance the design. He shows how to create custom materials—including wood, concrete, metal, and stucco—using V-Ray and Substance Designer. He also shows how to use the standalone and 3ds Max node-based versions of B2M to convert existing bitmaps into materials. Each material is brought back into the 3ds Max environment so you can see how the results look when applied directly to the model.
Learning objectives
Importing assets from SketchUp
UV mapping
Creating V-Ray materials
Displacement mapping in V-Ray
Creating Substance materials
Modifying Substance materials in 3ds Max
Creating materials with B2M
Building V-Ray materials with B2M maps
Learning objectives
Importing assets from SketchUp
UV mapping
Creating V-Ray materials
Displacement mapping in V-Ray
Creating Substance materials
Modifying Substance materials in 3ds Max
Creating materials with B2M
Building V-Ray materials with B2M maps
Skills covered
3ds Max3D AnimationRenderingMotion Graphics and VFXAutodesk3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)
Concepts
0. Introduction
- 01 - Create realistic materials for 3D models
- 02 - Get the most out of the exercise files
- 03 - Set up the software
1. Import Assets
- 04 - Clean up the SketchUp model
- 05 - Import from SketchUp
- 06 - Layer the scene
- 07 - Fix geometry issues
2. UV Mapping
- 08 - Organize geometry for UV mapping
- 09 - Use Unwrap UVW
- 10 - Adjust UV layouts
- 11 - Finalize UVs
- 12 - Use MapScaler
3. Create Materials in V-Ray
- 13 - Setting up V-Ray
- 14 - Create physical materials for V-Ray
- 15 - Understanding V-Ray materials
- 16 - Displacement mapping in V-Ray
4. Substance Materials in 3ds Max
- 17 - Install the Substance plugins
- 18 - Use the 3ds Max Asset Library
- 19 - Import Substance materials to 3ds Max
- 20 - Modify Substance materials in 3ds Max
5. Create Substance Materials
- 21 - Create a basic stucco material
- 22 - Control relief and gloss
- 23 - Expose Substance parameters
- 24 - Add the material to 3ds Max
- 25 - Adjust the stucco material
6. Use Bitmap2Material To Create Materials
- 26 - The Bitmap2Material application
- 27 - Using Bitmap2Material inside 3dS Max
- 28 - Export Bitmap2Material maps to bitmaps
- 29 - Rescale maps with MapScaler
- 30 - Build V-Ray materials with Bitmap2Material maps
Conclusion
- 31 - Next steps