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3ds Max and V-Ray: ArchViz Detailing Techniques

3ds Max and V-Ray: ArchViz Detailing Techniques

3h 3mIntermediate2019-09-26

Authors

Verena Tatiana

Verena Tatiana

3D Modeling, Graphic Design, Architectural Visualization

Course details

Generate impressive and realistic architectural 3D renderings by learning strategies you can leverage for camera placement, modeling, finishing, and more. Find out how to take your 3D rendered scenes to the next level so that your images are engaging, interesting, and flattering. In this course, instructor Verena Tatiana starts by discussing the different approaches to detailing and how to overcome challenges when working with stills versus working with animations. Then, she explains the importance of composition and demonstrates several techniques. She covers pre-render modeling, object detailing, working with cloth and materials, lighting techniques, and post-render compositing.

Learning objectives
Detailing during pre-render and during post-render
Setting up scenes and composition
Beveling and topology
Adding life to a scene
Using the 3ds Max cloth-simulation engine
Adding depth with displacement
Setting up colors and palettes
Using complex shaders
Correcting color temperature
Lighting and shadows
Rendering passes
Adding effects, grain, and noise
Adding chromatic aberration

Skills covered

3ds Max3D AnimationRenderingMotion Graphics and VFXAutodesk3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - Taking your render to the next level
  • 02 - Pre-render vs. post-render detailing
  • 03 - Stills vs. animation challenges
  • 04 - The importance of composition
  • 05 - Using the exercise files

1. Pre-Render Modeling Techniques

  • 06 - Tell a story with your scene and composition
  • 07 - Important details to remember
  • 08 - Asymmetry and imperfections
  • 09 - Importance of beveling
  • 10 - Good topology

2. Pre-Render Object Details

  • 11 - Make the scene lived-in
  • 12 - Asymmetry and imperfections
  • 13 - Add hints of life to the scene
  • 14 - Give the impression of more elements

3. Pre-Render Cloth Techniques

  • 15 - Understanding the 3ds Max cloth engine
  • 16 - Creating a pillow using cloth tools
  • 17 - Sculpting details to add imperfections
  • 18 - Adding depth with displacement

4. Pre-Render Material Techniques

  • 19 - Color palette
  • 20 - Proper color setting and color accuracy
  • 21 - Understanding maps
  • 22 - Use of complex shaders
  • 23 - Final notes on materials

5. Pre-Render Lighting Techniques

  • 24 - Correct light temperatures
  • 25 - Using light to guide the eye
  • 26 - The importance of shadows

6. Post-Render Compositing Techniques

  • 27 - Render passes and elements
  • 28 - Post-production methods
  • 29 - Understanding the setup
  • 30 - Camera Raw filter
  • 31 - Adding light effects
  • 32 - Add grain and noise
  • 33 - Depth of field
  • 34 - Chromatic aberration

Conclusion

  • 35 - Next steps

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