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3ds Max: 3D Camera Techniques for ArchViz

3ds Max: 3D Camera Techniques for ArchViz

1h 42mIntermediate2020-03-31

Authors

George Maestri

George Maestri

Animation Director and Producer

Course details

Every building tells a story. Adding a little motion helps it come to life. This course shows how to use cinematic camera techniques in 3ds Max to showcase your architectural projects. George Maestri demonstrates how to set up compelling camera angles and movement that will show 3D architectural renderings in their best light. Learn how to create, place, aim, and move cameras; animate cameras along a path; fine-tune motion; and export images and animatics that tell a compelling story about your design.

Topics include:
- Storytelling with images and motion
- Creating animatics
- Placing the camera
- Using clipping planes
- Animating basic and complex camera moves
- Moving cameras along paths
- Creating a boom rig
- Editing motion
- Creating the final output
- Creating the right environment

Skills covered

3ds MaxArchitectural Visualization3D AnimationRenderingMotion Graphics and VFXAutodesk3D ModelingVisualization and Real-TimeAECProduct and ManufacturingAnimation and IllustrationDeep Dive (X:Y)

Concepts

0. Introduction

  • 01 - 3D architectural projects using cinematic camera techniques
  • 02 - What you should know
  • 03 - Working with the exercise files
  • 04 - Notes on the 3ds Max assets

1. Developing the Story

  • 05 - Telling a story
  • 06 - Storytelling with images
  • 07 - Storytelling with motion
  • 08 - The importance of storyboards
  • 09 - Creating animatics

2. Cameras and Placement

  • 10 - Camera placement
  • 11 - Composing with the rule of thirds
  • 12 - Lenses and perspective control
  • 13 - Using clipping planes
  • 14 - Focus and depth of field

3. Animating Cameras

  • 15 - Basic camera moves
  • 16 - Manipulating cameras properly
  • 17 - Camera rigging for linear motion
  • 18 - Camera setup for rotation
  • 19 - Animating camera rotation
  • 20 - Creating complex camera moves
  • 21 - Animating cameras using targets
  • 22 - Moving cameras along paths
  • 23 - Working with complex paths
  • 24 - Creating a boom rig

4. Finalizing

  • 25 - Creating motion previews
  • 26 - Editing motion
  • 27 - Final output

Conclusion

  • 28 - Next steps

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